Updated Photos Page

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Nick
Fonzi
Chelon

The Myth Wood is made up of some fantastic people.   Today I would like to shoot out an extra thank you to everyone in the Wood who takes photographs and share them with us.  The majority of the moments captured in the last few years were shared by the four people above, including Fonzi who I don’t have a single full faced picture of.  Thanks again!

Recently I took some time and pulled together all the pictures, from many different places, that have been taken over the years and organized them into photo albums.  The Photos page now has at least a few pictures from every Myth Wood event that has ever been held. Feel free to dig in and look at the history.  If you find that you have some pictures that are not in the albums feel free to add them to the correct event album, Google Photos makes it easy.

Also, there is a video on the page that was taken at this years feast of the Jarls conference.  If you missed the feast and want to know what was discussed have a look.

Photos

2019 Events

Location When Summary Description
Pine City Armory April 13, 2019 2019 Myth Wood Tournament Annual Tournament
The Myth Wood June 1, 2019 2019 Myth Wood First Event First Event
The Myth Wood July 13, 2019 2019 Myth Wood Second Event Second Event
The Myth Wood August 17, 2019 2019 Myth Wood Third Event Third Event
The Myth Wood September 28, 2019 2019 Myth Wood Fourth Event Fourth Event

2019 Stories & Guides

 

The Fall of the Four, a play of Folkvangr

Today we are happy to share with all the people of the Myth Wood a play. This play, The Fall of the Four, was written in Folkvangr. Time moves differently there. In the six months that have passed in the Myth Wood, 15 years have passed there.

When Riven and the Hunter returned to Folkvangr at the end of last season they brought with them stories of the Myth Wood. This play is the people of Folkvangr’s interpretation of one of those stories.

The hope was that the theater troupe that came with Jarl Elric from Folkvangr right before the feast, would be able to perform it for the other Jarls. As that was not a possibility at that time, the plays script is being made available for all to read. Enjoy!

Click here to read “The Fall of the Four”

Continue reading The Fall of the Four, a play of Folkvangr

2018 Awards results and Fun Filled facts

Council of Jarls

The Myth Wood 2019 Feast and Awards ceremony was, as all are past Feasts, a great success. A big thank you to all the brave souls who attended and brought with them so much wonderful food. Even with the threat of impending blizzard-like conditions and debilitating plague like symptoms in certain households, we were able to celebrate the accomplishments of last year and begin the story for the 2019 Myth Wood L.A.R.P. season.

It was a wonderful day, and I am happy to report everyone made it home safely after the event. The Tournament this year will be held at the Pine City Armory and will be on April 13th. I hope to see you all again then.

Photos

Thanks to those who took pictures that day.   If you have any that we have not gotten yet, please add them to the photo album.  Let me know if you need any help with it.  http://themythwood.com/photos/

Awards

  1. Rookie of the year 2018, went to Death (Daniel Milliman)
  2. Character Most likely not to die 2018, Wild (Phil Ableman)
  3. Character Most likely to die 2018, Erebus (Lucas Johnson)
  4. Wealthiest Character 2018, The Derf (Jason Johnson)
  5. Most completed Quests 2018, Rocky (Hunter Drummond)
  6. Most Experience gained 2018, Natsra (Dan Pangerl)
  7. Death Bringer 2018, Azazel, (Cameron Pelkey)
  8. Best Support Character 2018, D’eir (DeWayne Cameron)
  9. Best Death 2018, Riddick for Troll no more (Brent Pick)
  10. Most Valuable Character 2018, Jarl Faolin (Micah Burton)

Fun filled Facts

  1. 89 characters were played by 78 people in 2018, 33 of the 78 were new people this year. 
  2. Of the 1469 possible deaths this year, people hoarded 117 of them.  This totaled around 285k missed experience.  (Not counting the devils lives)
  3. Eir & D’eir gathered 519 deaths for their gardens this year.   2457 have been gathered since Day 1.
  4. 19,159 dirks are actively circulating through the Einherjar’s pockets.  
  5. 107,705 for Questing alone.
  6. 295,242 experience points were earned this year. 243 is the average experience points awarded per death.
  7. One of the things I do is keep track of all kills for all characters over time.   I rolled up the totals by person (not character) and here are the results. Matt – 132.5, Dan – 156, Ed – 161, & Cam 200.5
  8. Of the original 16 characters who played in the first Myth Wood event in 2013, 8 are still active in the wood.
  9. We had our highest single day record ever in June of this year with 56 people actively participating in the Events.

Continue reading 2018 Awards results and Fun Filled facts

Hammer’s Hold Dungeon Log

Skoto 71 17:35 PM

  • Guardsman 3rd Class Jim Yitch

Not much to report today. Prisoners were mostly well behaved…except for Prisoner #11071974. His constant demands of information about the whereabouts of a certain princess, coupled with threats of burning the place to the ground with his “dragon fire” really start to grate on my nerves. Why do I always get stuck guarding this wing of the dungeon with all the crazies? I need a new job.

Skoto 72 16:55 PM

  • Guardsman 3rd Class Jim Yitch

Here again. Once again, crazy man Phil, sorry, Prisoner #11071974 is back at it. Now, not only is he a “dragon,” he’s a “magic dragon.” Claims he can use magic to make things grow or shrink, and he’s going to make me the size of a mouse or some such nonsense. 

In other news, Doug Gayhol got promoted to Guardsman Second Class today. Should have been me. Doug is such a brown-noser. Just because he doesn’t “fall asleep on the job,” or “come to work smelling of ale,” or “lose his keys and all the prisoners in his wing get loose.” I hate Doug.

Skoto 73 17:45 PM

  • Guardsman Third Class Jim Yitch

Couldn’t find my keys this morning. Got to work and found Prisoner #11071974’s cell door open. Again. Jarl Faolin and Sir Gadaren were pretty pissed. Jarl Faolin had to send a couple of men to search for him. He was found at the local KFC. Makes sense. The food here is terrible, and King’s Rest Fried Creature has some of the best food in town! 

Good news is, Prisoner #11071974 is back in his cell. They even let him keep his value meal. I advised that they take the spork away from him, but they said I had no right to say anything after I had let a prisoner escape. Besides, they said, what could he possibly do with a spork? Jerks! Not my fault he got ahold of my keys! I left them right next to my ale bottle…

Riven and the Hunter

Riven, battling the werewolf inside of him, was unsure of what to do next. He had no desire to join Vigo in his plot to conquer the Myth Wood. Yet at any time he could change into a wolf and attack the very people he felt responsible for. He was also searching for a cure for the plague that was affecting all of the Myth Wood. He decided that his best bet for finding a cure for himself as well as the plague, was to look for help in other realms. It had worked for Agamemnon in the past. As an Ambassador of the Wood he was one of the few people who was able to do it.

When he had first traveled the roads between realms to Tir na nOg, he had been a newly appointed emissary of King Balin. That time, a fairy had shown him the way. In that visit he had learned that Tir na nOg is the current seat of power of King Oberon Alberich of the Ljos’Alfar. Oberon had, at that time, recognized Riven as an ambassador of the Myth Wood. His hope was that he would do so again.

He found that the road between Realms had changed very little, at least the part between the Myth Wood and Tir na nOg. On arrival to the court of King Oberon Alberich, Riven was brought before the King. King Oberon once again recognized Riven as a duly appointed Ambassador of the Myth Wood to Tir na nOg.

When Riven enquired of the King, for aid with the plague that afflicted the Myth Wood, Oberon informed Riven that the Ljos’Alfar would give not aid. For the safety of his people Oberon would not interfere in a dispute between the forces of Chaos and Order. The Ljos’Alfar had chosen neutrality in this matter. With that said, Oberon had no intention of helping the Myth Wood with its plague problem. However, Riven could stay in Tir na nOg as long as he wished under the protection of the crown.

Although he was disappointed in the decision, Riven understood that the King felt he was making the best choice for his people. While Riven took his ease in the court of Oberon he made friends with Oberon’s court jester, Robin Goodfellow. Robin, a merry hobgoblin who enjoyed nothing so much as spreading mischief and rumors, filled Riven in on the history of the Alfar Elves and the Myth Wood. He told of how Oberon’s Ljos’Alfar and Titania’s Dokk’Alfar once had called the Myth Wood home. In fact, they had ruled the Myth Wood for several thousand years. They were exiled from the Myth Wood when they lost a war with the Humans and Fen’Alfar.

In return Riven told Robin the stories of the ArchWizard Agamemnon, King Dirk McCormick, and the Clan Blackhammer. The battle they had with the Daemons and Shadows of the Void. As well as about the powerful undying Einherjar who now called the Myth Wood home. His plan was to make the Myth Wood an undesirable target for invasion. However, Robin became obsessed with the mention of Grimner. An individual who had played a minor role in the story Riven was telling. In the story Grimner had only been Agamemnon’s manservant. Robin asked so many questions that Riven wisely decided to keep quiet.

To keep the conversation going Robin told Riven the tale of the Mad Queen of the Dokk’Alfar, Titania Alphane. How in the beginning of the fourth age of the Myth Wood when the Alfar ruled it, she had her arm cut off by a Demi-God while he was trying to have his way with her. That act had driven her mad. It had also started a war between the Demi-Gods and Alfar Elves that would last several hundred years. To get her revenge she had forged a dagger powerful enough to kill a God. As it turned out Riven was very aware of the dagger. It was the very same one that was being used to make sacrifices to power the traps that were keeping the Skulls imprisoned.

As a wicked afterthought, Robin informed Riven that Queen Titania had put a bounty out on Riven. She hated anyone who came from the Myth Wood. She had also enjoyed hunting werewolves as a child in the Myth Wood. With this in mind she hoped to capture Riven, force his change, and then hunt him in the underground caverns of Tir na nOg. As far as King Oberon’s protection went, Robin did not believe the Mad Queen would honor it.

Riven’s logical conclusion was that he had overstayed his welcome. Robin informed Riven of a gate that would take him to a realm called Folkvangr. It was a realm of Einherjar like Riven’s home, and Robin was sure they would want to help him. Robin would be willing to show the gate to Riven, if Riven would simply carry a sealed message to the Queen of that realm. Riven agreed and Robin showed him the gate. With the sealed message in hand Riven walked through.

*****

He was the Hunter. That is as long as he kept the Ljos’Alfar mask on, he was. The first time he had placed the mask on, he had felt empowered. The magic of the mask made it so no one knew or could remember who he was. No responsibilities were put before him. No demands were made of him. He could spend every day doing what he loved, hunting, and battle. Then, when he had his fill of those things, he would take the mask off and return to his normal life with no one the wiser.

Then had come the false hunt. He had been stalking a giant wolf. From all signs it was the largest wolf he had ever come across. When he finally saw it, his breath was taken away. It was a monster. Easily fourteen feet long and six feet tall on all fours. As it moved through the Wood the Hunter took note of its human-like intelligence. Even with all that intelligence it still seemed to take no notice of him, but it moved with a speed unlike anything the Hunter had ever witnessed.

What would have put fear in the heart of any other man only filled the Hunter with a need to bring the beast down. Such a monster left unchecked would bring unfathomable destruction to the Myth Wood. So the Hunter quietly followed the giant wolf. In short order he knew where it was headed and also knew that he was forbidden to go there.

The beast traveled to the Shrine of the Six. A place that all people in the Myth Wood for the last eleven years knew, on an instinctive level, they were forbidden to go to. The Hunter knew that with the mask on no one would know he had broken the taboo, so he followed. The wolf came to the holy shrine and circled it several times sniffing it. While he did this the Hunter readied his bow. The wolf stopped. Turned to look directly at the Hunter, and then stood upright like a man. The Hunter let fly his arrow. It bounced harmlessly off the Wolf.

In a growl of a voice the wolf spoke. “I know you, I know who you are.” The Hunter knew this was impossible. With the mask on, no one of the Wood could discern who he was. “I did not come here for you. I seek an audience with the Six Higher Powers of the Myth Wood. You however, In your misguided belief that you could bring Fenris down, have broken a rule of this realm. The Powers of the Wood will judge you. Pray they are kind to you.” The wolf seemed to be smiling as its front paw touched the shrine, and he disappeared.

The Hunter was shaken. He traveled back to King’s Rest. Once there he tried to remove his mask. It would not come off! Try as he might, it would not move. He was confronted by the guards as to his actions and presence in King’s Rest. His responses made no sense to them. As they moved to restrain him he fled King’s Rest into the woods.

Time passed. With nothing else to do he did what he always did, he hunted and fought. It was in this way that Jarl Elric and his questing band of Steward Riven and Audreena, found and confronted him. The quest they were on required them to open the wolfhead box they had acquired in the Hunter’s presence. They opened the box in front of him. A curse took hold of them immediately and then the three turned into werewolves right before the Hunter’s eyes. They seemed just as surprised by the transformation as the Hunter was. They took flight as a pack.

Vigo, the necromancer, was there as well. He had helped Elric’s group find the box and had given them the information about opening it in front of the Hunter. With the pack gone and terrorizing the Myth Wood, it was not difficult for Vigo to convince the Hunter that the wolves needed to be stopped. Vigo explained that they could be tamed if the Hunter proved himself the more dominant. So the Hunter hunted the wolves and through beating them in battle was able to tame them. Once tamed the three returned to human form, but would change back to wolves whenever their blood quickened. Riven, now as a man, chose to leave the Myth Wood to find a cure.

Seeing the werewolves trying to cure themselves, Vigo was not pleased. Vigo turned Mathis into a werewolf under his direct control. In this way Mathis could interrupt any cure they came up with. Vigo had a grand plan. With this great army of monsters, and the Hunter under his control Vigo was sure he could conquer the Myth Wood. For it to work, Vigo had to find a way to manipulate the Hunter.

The Hunter had no use for Vigo or his plans, so he quietly left their company while they were looking for a cure. The Hunter’s only desire then was to figure out how to remove the mask. While Vigo worked to conquer the people of the Wood the Hunter searched every corner of the Myth Wood. Search as he did, still no way to remove the mask presented itself.

Knowing the Myth Wood did not contain means to remove his cursed mask, the Hunter decided to leave the realm. Memories of a gate Riven had used to leave the realm came back to the Hunter. He remembered where it was hidden but not where it went. However, at this point anywhere was better than the Myth Wood. So the Hunter went to the gate and passed through it.

The gate opened up to a strange road. With no guide and no direction in mind the Hunter traveled the Roads between Realms aimlessly. When he came upon another gate similar to the Myth Wood one, he decided to give it a try.

*****

The Realm of Folkvangr is a wide-open field that stretches beyond the sight of man. It has a few trees in it but they are sparse. Those trees are immense oaks, and ash. Each tree has a giant stone ship moored to it. The ships are filled with Einherjar, picked and escorted to the ships by Valkyries of Folkvangr.

As the sun crests the horizon each morning the Einherjar charge from their ships into the field to do battle with Einherjar from other ships. They do not battle with strategy or thought. Just brute force. When only one is left living in the field a horn sounds. The survivor is then escorted to the largest stone ship, Sessrúmnir.

While he travels to the ship, the bodies on the ground disappear and reform on the moored ships. Soon by some unknown cue they run from the ships again and the scene repeats itself.

*****

Riven arrived in Folkvangr and stopped to witness the battles on the field before him. After a brief wait an Einherjar with no weapons exited a ship, not of stone, that was beached close to the gate. The Einherjar came and escorted Riven to the largest stone ship. The ship he was told is called Sessrúmnir, and is the hall of Freyja.

The ship hall of Freyja is the largest of the Stone Ships, dwarfing all others. The top deck is filled with row upon row of benches all facing the stern of the ship. At the stern of the ship is an ornate chair turned to face the benches. This is the seat of Lady Freyja of the Vanir. Below deck is a system of rooms for various needs: lodgings, cooking, etc.

As night came on in the realm of Folkvangr, Riven was brought before Freyja . Freyja’s custom was to hold audience with the victors of the day before, enjoying the feast and merriment that would carry on into the small hours of the night. She was surprised that an Einherjar had come to Folkvangr by a means other than Valkyries. When she learned that his realm of origin was the Myth Wood she became even more interested. She quickly acknowledged him as a duly appointed Ambassador of the Myth Wood and extended the realm’s protection to him. For his part Riven delivered Robin’s sealed message.

Freyja read the letter and a wicked smile came to her face. She quickly suppressed her emotions, but not before Riven had caught a glimpse of them. When she asked if he had other business with her, he asked for any aid she might be able to give the Myth Wood with the plague that was affecting it.

“First you must understand some of the history of both this realm and myself. Many thousands of years ago there was a war in the realm of Asgard. It was a war between two mighty tribes, the Vanir, and the Aesir. The Aesir were led by a frightful warlord named Tyr. He had come to them from beyond the realm and showed them new ways to bring war and death to the people they wished to conquer….” The story she shared with Riven and the rest of the warriors on the ship that night was so enthralling and informative that no one realized it had taken the entire night to tell. As the sun came up over the horizon the Einherjar vanished from the benches, and the sounds of battle could again be heard in the field beyond.

Freyja put Riven in rooms of the highest honor aboard her ship. She also offered him a place at her high table for the evening feast, so they could continue their talk. He came to realize that all the warriors who were at the benches last night had been the victors of the battles in the field. In this way it would take the entirety of the day to fill the benches again. He decided his best course of action was to rest and wait for the evening to come.

*****

The Hunter found himself in Folkvangr. The gate had put him on the downward side of a large hill. When he climbed to the top, he saw an immense green field. Random growing trees on the outskirts of the field had stone ships moored to them. In the center of the field were thousands of battling Einherjar. His heart soared. He was not sure if he was finally dead and in heaven, or if this was one more strange twist of fate. No weapons had come through the gate with him, but he saw plenty of them lying on the ground next to fallen Einherjar. His plan was simple. Grab a weapon, fight until he fell.

A powerful hand grabbed his shoulder. “You were not picked by the Valkyries. You don’t get to fight until a ship claims you.” He was a giant of a man. Dressed in furs with a large ax strapped to his back. “Don’t look so disappointed, prove yourself worthy and a ship will pick you. The names Sedrick. Follow me.” The man did not seem to the Hunter to be a threat, so he followed.

Sedrick took him to a wood ship that was beached on the ground. “Fy’eir, I think I found one of yours. He was trying to get in on the fighting. Best keep your people in line or you will never be named caption of a Stone Ship.”

In response, a hand ax came flying out of the shadows of the beached ship and planted itself squarely in Sedrick’s chest. “Well that was rude.” Was Sedrick’s only response before he fell dead.

From the shadows of the ship came a heavily armored woman with fierce eyes. “You, masked man, come here… I’m not going to kill you as you are not armed. I may not be a Valkyrian anymore, but I still abide by the code of honor.” The Hunter took note again that Sedrick had been armed, also it looked as if his body was vaporizing into the air.

“Ok, here is the deal, I was given permission by Freyja herself to field one warrior today. If that warrior proves himself to be worthy of her high table then those I have chosen may be seen as worthy to battle in the field. The best I have is Corl over there.” She pointed to a strong but soft eyed looking man standing in the shadows of the ship. “To be honest I don’t think he has the heart of a true warrior of Valhalla. You on the other hand…. Well you have the look of a true warrior at any rate. Take this.” She tossed the Hunter a double headed spear. “Go, do what your heart tells you to do and by Woden’s eye you will find yourself seated in Sessrúmnir tonight.” She turned and walked back into the shade of her ship.

The Hunter took the spear and headed to the field. He saw the battling Einherjar and felt the battle blood stirring inside him once again. He lifted the spear and judged its weight. Today would be a good day. That night he was seated in Sessrúmnir. That was how the Einherjar of Fy’eir’s Ship became the first Einherjar of a non-Stone Ship to fight in the field of Folkvangr.

Twenty-five years later the Hunter had only missed being seated in Sessrúmnir twice. These thoughts went through his head as his eyes came to rest on a once familiar face. There, standing before Freyja asking for aid against the plague that threatened the Myth Wood was Ambassador Riven Shadowstalker. The Hunter wondered if Riven had seen or recognized him. Then Freyja began her telling and all thoughts left the Hunter as he became enthralled by the telling.

*****

As it turned out Freya was not in attendance the following night, or many nights after that. Riven was to learn that Freyja spent half of the year in Folkvangr and half of the year in Asgard. However. as time moved differently in Folkvangr, six months in Asgard was 5 years in Folkvangr, Freyja would be back then and Riven was encouraged to relax and enjoy his stay.

On his second night in Folkvangr Riven noticed the Hunter. It had only been a few months since he had seen him last, and in truth they had shared many adventures together so it was unlikely he would forget the man. Who the Hunter truly was however, was a mystery even Riven had been unable to solve. Riven seated himself next to the Hunter and they shared stories of their time in the Myth Wood. Riven was shocked to learn the Hunter had been in Folkvangr so much longer then he had. While Riven was anxious to get back to the Myth Wood, the Hunter seemed content to stay on in Folkvangr.

Riven finding that his hands were tied on the matter, for the time being, without Freyja’s response of ya or nay he was not sure if aid could be found in Folkvangr or not. So he prepared himself for a wait. During his wait he not only took the time to learn as much about the locals as he could, but he also ventured onto the field. It did not happen on his first try, or his second, but Riven was eventually able to earn his seat in Sessrúmnir. This not only gave him a great sense of pride but also legitimized his presence on the ship to the rest of the Einherjar.

Five years after Riven had arrived Freyja was in attendance at the evenings feast again. She summoned Riven before her. “Ambassador Riven. First let me give news of the Myth Wood. A little better than a year has passed in the Myth Wood since you last walked its trails. The Titan’s Plague runs rampant in a new race called the Blighted. They are led by a Lich. It also seems that devils have been summoned and run afoul of the people of the Wood. The people, for all of this, seem to be holding strong. You may also have taken note that the power of the wolf that was put upon you is no more. Jarl Elric cured that curse.” It was not until that point that Riven had even thought of the curse. Still she was right. He knew that the he was a werewolf no longer. “That is the current standing of the Myth Wood.” She paused then. Finally, she looked Riven in the eyes and spoke. “My desire is to aid you in removing the plague from the Myth Wood.”

Freyja turned to her side and lifted a small wood chest from a table. “This chest contains magic of Folkvangr. When opened within the Myth Wood it will create an anchorage between the Myth Wood and Folkvangr. This will allow me to enter the Wood, and deal with the plague. But I must warn you, only open the box if you judge that the people of the Myth Wood cannot defeat the plague on their own or are not worthy of being Einherjar.” She handed the chest to Riven and he accepted it.

“While I cannot send a Stone Ship to the Myth Wood, I believe Fy’eir’s ship can still sail the Seas of Possibilities. You will find she and her crew more than capable of protecting you against the pirates that sail the Realm Seas, and aiding you in your judgement of the Myth Wood.” With that said Riven returned to his seat.

He was not surprised that it was Fy’eir’s ship that was chosen, or that the Hunter was part of that crew. He was beginning to believe that Freyja was playing him. Still the chance to bring the cure for the plague back to his home overrode most of the warning signals going off inside his head.

The next day as the Einherjar battled in the field of Folkvangr, Fy’eir’s ship rose from the ground with all crew aboard. It was a Dragon longship named Honor’s Choice. Riven and the Hunter were mystified by how the ship seemed to float. Fy’eir pulled a blue crystal compass from a box by the wheel of the ship. As she held it, it began to glow. Mist surrounded the ship and when it cleared, they were on the open sea. The captain yelled orders and the ship tacked East.

Riven was not sure if he was on the right course or not but he was headed home, and he brought some hope with him.

2019 Events

No upcoming events

Kingdom of the Al’Far

        In the 3rd and 4th age when the Elves ruled the Myth Wood, governance was a matter of strict adherence. The Elves being a long-lived race were not quick to change and believed in a sovereign head of state. However, they also understood the need for redundancy and empowered local governance.

        When the original Elven races of the Myth Wood, Ljos’Alfar and Dokk’Alfar, joined forces in the middle of the Second Age, rules were put in place over sovereignty. It was decided that the stronger ruler of the two races would be elevated to High King/Queen. This High King/Queen would then have the authority to guide and make sweeping laws over the two races. The High King/Queen was not empowered to rule the individual races but guide them as a whole. The first High King was Volund of the Dokk’Alfar. He was victorious over Dain of the Ljos’Alfar.

        At the height of the Elven Kingdom, two Kings and one Queen ruled the Myth Wood. King Oberon Alberich of the Ljos’Alfar, ruled all of the Light Elves. He was also recognized as the High King over all the Elvish races. Queen Titania Alphane of the Dokk’Alfar, ruled all of the Dark Elves. King Gadin Fistarada of the Fen’Alfar, ruled all of the Gray Elves. Each of these Kings and Queen ruled in a somewhat different manner, but their rule over their individual people was absolute.  

Oberon ruled from his capital of High Guard which he had built over the ruins of Shadow’s Hold. High King Oberon ruled with the aid of advisers. Each adviser was a Duke over a piece of land in the Ljos’Alfar lands in the north Myth Wood. Second to Oberon amongst the Ljos’Alfar was the Archduke. If Oberon were to perish the Archduke would become King of the Ljos’Alfar, but not necessarily High King of the Elves.

        Queen Titania ruled from her home of Dhghhiem which was built within a cave structure in the west Myth Wood. She ruled as a tyrant. Her people were fanatically loyal to her and obeyed her every command. She did place chieftains in charge of areas of her lands to run the day to day operations of those areas. To the best of historical knowledge, no line of succession was in place for the Dokk’Alfar.

        King Gadin ruled from Gray Arrow Keep in the south Myth Wood. While his rule was absolute, he only exercised his command over the Gray Elves in times of war. In times of peace each Gray Elf clan had its own Elder and internal workings. The Elders would meet once a year at a great feast at Gray Arrow Keep. Here they would vote on different matters as well as hold a tournament to see who would carry Farin’Gar for the next year. In the event that Gadin perished, the current holder of Farin’Gar became King of the Fen’Alfar.

        All three Elven races ruled themselves, yet bowed to a High King/Queen. The role of High King/Queen was determined by which one of the ruling monarchs was the most powerful. This was decided by full-out war between the three Elven races. However, in the case of High King Oberon, both Titania and Gadin surrendered to him before bloodshed occurred.

        In the event that the High King was not in attendance but had not perished, then the other two rules would step up as joint kings or queens in the interim. They would continue to enjoy joint power until such time as the High King/Queen returned. If, however, it was discovered that the High King/Queen was dead then war to establish a new High King/Queen would commence. If it was discovered that one of or both of the interim Kings/Queens were responsible for the death of the High King/Queen, then those responsible were disqualified from the High King/Queen selection process.

        In this way the Elves ruled over themselves and were able to present a strong unified front against their many enemies. They were the undisputed rulers of the Myth Wood from the start of the Third Age to the beginning of the Fifth Age. They subjugated the Gnomes, and Humans. Eliminated or exiled the Aes Sidhe, and Demi-Gods. It was not until the Gray Elves sided with the Humans, after the Culling of the Three Cities, that the Elven rule was overthrown.

Paper on the Histories of the Myth Wood Elves

Information gathered from the library of Gray Arrow Keep

Brother Arcadia

2019 Events

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Letter to Riddick from the Gnomes #4, On Mythrainum

To:         Jarl T. Riddick

Brannhiem Penitentiary

Brannhiem JR

Myth Wood

From:        Gnome Council

453 Gnominton Street

 Old Tickle JE

Myth Wood

Greetings Jarl,

        As you requested, we put our best Sigh-N-Tests on the research and discovery of the history as well as past uses of the substance your people call Mythrainum. The following is the paper that will be published in the Journal Mystica later this year by Realms Tree press.

Regards

Gnome Council

Continue reading Letter to Riddick from the Gnomes #4, On Mythrainum

2019 Feast Event Invite

As the cold winds of winter continue to blow through the Myth Wood, a ship makes anchorage at the new harbor on Dragon Fall lake. From the ship emerges Jarl Elric, accompanied by ambassador Riven, the Hunter, Morgan Daniels, and Burnie the once rover. They look far older than the few months away can account for. Grim and battle scarred they make their way to King’s Rest.


Elric has his people clean and prepare King’s Rests’ hall for a feast. For it is that time of year again. When the Jarls feast under one roof and hear the problems of the land. Their decisions and laws will shape the course of the future of the Myth Wood. As a special treat Jarl Elric has brought with him a Theater Troupe to entertain at this years feast.


Elric sends his fastest messagers to Hammer’s Hold, Brannheim, Gray Arrow, and Champions Hall. All of the people of the Myth Wood are invited, let none miss the opportunity to feast with the Nobility of the Wood. 

I look forward to seeing all who can attend this year. As a reminder the feast is a potluck. The feast will be held at the Rock Creek town hall. Doors will open at 9:00 a.m. Out of character meet and greet will run from 9:00 a.m. to 11:30 a.m. We will have a storyline meeting of the Jarls starting at 11:30 a.m. After that the play will be performed. We plan to start the actual feasting at 12:30 p.m. Following the feasting we will have the annual awards ceremony with guest presenters Jarl Rokai of Gray Arrow and Constantine of the Helions. Finally, we will go over the changes to the Handbooks. We encourage everyone to come dressed as their characters but it is by no means required.

Click Here for the FaceBook Event

2019 Events

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The Lady’s Tree

The Lady’s Tree

Here on this spot five thousand years ago,

A Lady knelt and wept,

Tears soaked the barren ground

Before it started to grow

Wider and taller, twisting and turning

The lady knelt aghast,

Before her stood a regal tree

Deep presence burning.

The tree sighed, shook, then spoke

With a voice akin to hers,

“I know what troubles haunt you so,”

“For I am more than pine, maple, or oak.”

The Lady arose and touched the tree

With a soft and gentle hand,

She found her voice and asked it then

“What are you, bright tree, if more than those you be?”

The tree was warm and answered, voice devoid of scorn

“I am Myth, Weeping One,”

“I feel your want, courage, and despair,”

“But most of all, I feel your grief, by which your heart is torn.”

The lady lowered her head, and nodded to the earth

“You are right, my grief is strong,”

“Although I can’t bear it, I am Alone.”

“I am afraid I will forever be and have been since my Birth.”

The tree was touched by the lady’s words

A decision it had made

To bind themselves together

To free the Lady from her loneliness, to forever live with the tree.

The Lady agreed, stepping closer still

And put her arms around it,

As the bark closed around her.

They grew to a forest, with river and hill.

The earth became rich and pure

The water shone with glee

The birds chirped and sang

The air was filled with magic, strong and sure.

The Myth Wood rose, became a land

Blessed with beauty

Devoid of death

Woe it did not remain, as the sands of time flows by.

Though not as pure, Myth remains Myth,

Now our home, beloved and sacred.

Though like the wood, war torn and scarred.

The people are firm, strong, and brave

 

This is the tale of the birth of the Myth Wood

Let us not forget its roots.

For through a Maiden’s sorrow

The Lady Tree has stood.

Fen’ Alfar poem

Middle 3rd age

2019 Events

No upcoming events

Announcing the Mercantile

Dear Denizens of the Myth Wood,

Our Scholarly Sigh-N-Tests have developed a new cutting edge magic that allows the opening of an online Mercantile.   We are now able to provide you with a way to purchase official Myth Wood gear including shirts for all ages & sizes, hats, mugs, and even covers for your magical communication devices.  Purchase what you would like and our Gnomish delivery services (otherwise known as UPS, USPS, or FedEx) will bring it directly to your home. To get there click the “Shop our Mercantile” link in the top menu of the website.

Sincerely,

Marie Runesmith

My Name is…

Natsra, that’s my name, or at least that’s what I was given, I think.  There’s a lot which I’m not sure about; it gets… fuzzy. I always wanted a fuzzy pet, but Auntie didn’t allow it.  Calinos is kind of fuzzy; he’s my friend. He knew my dad, or the person that I came from. In biological terms, Arstan might be considered my mother, because technically, I came out of him…? That would make my mommy more like my father.  She did kind of screw Arstan and leave him, like a Dick. Also, the she demon she is abandoned me from birth, or construction… maybe conception? But that’s normal for a father, right? Well I have Auntie; she is good to me. She locked me in a Tower to keep me safe for ten years.  That takes a lot of patients and she always told me she was losing her patients with me. I’m not sure which ones were the patients, I saw a lot of people in the Tower. I guess she lost all of them now that they are locked away.

Okay, back to my “name”.  Sometimes I get sidetracked.  Some people tell me it’s called an attention deficit, but then I tell them about a place that has a deficit and it’s still going.  Whether or not it works is questionable…

Okay, the rest of the names in my name.  Some people have last names and middle names.  I guess I have those, too! Most people just call me Natsra.  Auntie M calls me “Nephew”. And the Myth children call me “Cousin”.  But most people call me Natsra.

The first thing I remember is all of a sudden I appeared in the Myth Wood.  I didn’t know it was the Myth Wood, I didn’t know much of anything. There was this old man, he was with me, or maybe I was with him.  It’s confusing. Later I recall some things that I guess happened before, but it seems like a broken memory. Almost like I’m not sure what happened first.  When I talked to Auntie about it, she helped me understand. So it’s funny that the first thing I remember was after some things that I remember later. But later after that there is a lot more, but that’s in the Myth Wood after the thing that came after the other which was before.  Which reminds me of a funny story, there was some guys on this thing in the sky and they were lined up to jump out the back door. One guy was second to last in line to go out, the guy behind him was last. Anyway, they pushed out a boat first (I know, why’s a boat in the sky?) and then the other ones started going out the back door one at a time.  The guy who was second to last was follow the guy in front of him, funny looking guy named “George”, red hair, never trust a Ginger, no soul. Anyway, George tried to stop at the door, but the guy second to last pushed him out. George fell funny; it was a long drop. That’s why George stopped. Anyway the guy behind the guy who was second to last, (he was last) he hit his head and fell down.  But then he jumped up and out of the thing in the sky. He fell for a long time.

Where was I?  Old guy, I’m not sure of his name.  In fact, I don’t know if I saw him again, but I think he was in the Wizard’s Tower a few times.  I’m not sure, I might have been stuck in Auntie’s darkness. Back to my first memory, I ran away from the old guy.  I wasn’t sure why at the time, but I think I was upset about something. Then I found a pretty flower and forgot what I was upset about.  Then I was skipping and I came into King’s Rest (I didn’t know it was King’s Rest until later when Auntie told me what places are called what they are called).  I was a happy little boy, with a pretty flower in one hand and a dagger in the other. Not sure how I got a dagger, but I had one. That’s when I was introduced to Lord Elric and death, sort of.  He put his spear in me… I guess he thought I was dangerous with my flower… and the dagger. I was really confused when I was all of a sudden pulled into Eir’s Garden. I didn’t know what Eir’s Garden was, but I learned later.  It’s where you go when you die, sort of. Not sort of where you go, it’s where you go, the ‘sort of’ is referring to death. Because it’s not really death, it’s just sort of death.

So Eir was a nice lady and we chatted.  There were other people there, too. That’s where I met Vigo and my other Auntie (I didn’t know she was my auntie at the time, but I felt a strange connection, and later it made sense.) Now that I think of it, Calinos was there, too!  They were all looking for Arstan who had just disappeared. I didn’t piece it all together at the time, or I might have told them. Come to think of it, I could probably tell them now, but I’m not sure if I’m allowed. They talked to me until Eir told me it was okay for me to go back into the Myth Wood.  I was about five years old. Or at least I looked like I was about five years old. I’m not really sure how old I am. Depending on your perspective, at the time I could have been less than a day old, or potentially, I’m as old as Arstan, considering that I am part of Arstan. It’s also possible that I’m older, but the math gets confusing.  I’d have to explain that one, but I’m not sure how. Mommy tricked Daddy and I happened… That about sums it up, perhaps a product of the two, or a division of one or the addition of two minus some of one. There might be a math joke in there somewhere. One time I told some guy about Mommy tricking Daddy and he said it was like poking holes in rubbers, whatever that means.  I guess Mommy poked Daddy full of holes and I slipped through. But that was back when I was just a little squirt. The moral of the story is, you can’t get a memory pregnant.

Back to the Myth Wood: I went back in and found some people.  They were different then than they are now. I think they were part of the Ordin, I’m not sure, but now they dress in purple.  They got married in the Myth Wood! Sometimes we fight, but that day we were nice with each other. I showed her that I could die, sort of, but I wouldn’t be dead.  Then I told her to stab me, so she did. Sometimes I ask girls to stab me, I get confused. I think it might be an Oedipus Complex or something since my mom is more like a dead beat dad and my dad is sort of my mom that I sucked the life out of…  I might be my dad with the curse of my mother, but I’m not sure. Auntie says it’s complicated. Kind of like their relationship.

So I died again, sort of.  When I went back into the Myth Wood again, that’s when I found Auntie.  Or maybe she found me? She locked me in the Wizard’s Tower, I don’t think she like that I was taking trips to Eir’s Garden.  

Well that almost covers part of the beginning.

I stayed in the Tower for about ten years, I think.  The people were nice, I miss them; especially the ladies that played with me.  They are all locked inside now. Oh, we haven’t gotten to that part of the story, yet.  

Life in the Tower was great!  Some people said I was a prisoner; I really liked being a prisoner.  It’s a lot of fun. I learned things, lots of things. Things Auntie said I can’t tell people about, like other worlds and how they live.  She wanted me to study things and try to figure out if I could stop some curse or something. I think we did stop the Blighted’s curse? That was later.  In the Tower I went to class with some other people, mostly young wizards or mages. Tanner was there, but he didn’t get locked in the Tower. There were things we learned about, like skulls and some game that these gods played.  And some other boring stuff that Auntie wanted me to pay attention to, but I’m not sure because I wasn’t listening.

Then I escaped from the Tower!  What a GLORIOUS day that was. I found out from those tower wenches that a tournament was taking place in the Arena. I wanted to go, and since I couldn’t find Auntie to ask her permission, I decided to find a way out of the Tower.  Don’t tell Auntie how I did it, but I snuck out behind Tanner. He didn’t even know and if Auntie knew it was Tanner he’d get in trouble, but since he didn’t know he did it and she doesn’t know how I did it then he won’t get in trouble.  No harm, no foul. It was over a year ago anyway, lot of water under the bridge. Speaking of bridges… oh wait, I was talking about Tournament Day! So I fought in the tournament. Auntie wasn’t happy with me; I think it was because I didn’t win.  I’ll try again next year. When I saw her that day, she was working in Eir’s Garden. It was a big surprise when she saw me. She wasn’t very happy. Sometimes Auntie is happy, but a lot of times Auntie isn’t very happy. I think I might make her angry sometimes.  That’s why she sends me to her darkness. But I can’t go there now; it’s locked in the Tower.

Oh boy, I better focus so we can finish this story.

2019 Events

No upcoming events

A King and a Brigand No More

It was year one The First King, King McCormick, had just begun his rule of the Myth Wood and had not yet established his laws or taxes. He had reigned in the people of the Myth Wood to crown him King, but had not yet put together the forces that would govern it. Because of this, the soldiers were working for him on faith alone and many were struggling to provide for themselves and their families. Without money to pay the soldiers and to provide the goods for the kingdom it seemed that brigands and mercenaries would soon run wild within the Myth Wood.  It was known throughout the kingdom, or at least by the brigands, that the Crown was having troubles filling its treasury. There were two such brigands that sought to take advantage of the situation, but by very different means.

The brigand Vigo gathered his forces and set up a tollway at the Myth Wood’s busiest intersection and would allow no one to pass without paying him for the privilege.

While I, Riven, knew that the King would try to quell this rebellion and work to take back the roads. Because this was an inevitable conflict that I wanted no part of, I tried to stay away from Vigo but without much success. I determined that I must take action to secure my own safety and free passage throughout the Myth Wood.

My dilemma started after having felt the cold steel of Vigo’s blade. I did not wish to continue to challenge his Brigand group for passage in the Myth Wood. I also did not want to run to the King like a simple peasant and beg him to deal with the situation. That would do nothing for my reputation and could undermine my credibility with the other brigands. Having just found my way into the Myth Wood I did not wish to make enemies or strong alliances with anyone before learning more of their motives.

As I worked my way around Vigo’s tollway I considered my options and happened upon an old keep. I did not know it at the time but this was Grey Arrow Keep, previous home of the Grey Elves. I found the structure to be suitable for defense and could be reasonably worked into a shelter for hard times. I considered the other Keeps in the Myth Wood and realized that King’s Rest and High Guard Keep  were the only two places that were currently occupied. I saw firsthand how difficult it was for the King to patrol and protect the vast Myth Wood with such few soldiers at his disposal. This was when I started to formulate my plan. One that helps the King, secures my future, and could possibly give me power to influence the Myth Wood as a whole. All while saving face with the Brigands and Mercenaries so that I could use their services in the future if necessary. I knew what I would need to accomplish my goals. I needed the skills of Shaun Sean, the fury of Balin, the might of Grimner, good timing, and every bit of the wealth I had accumulated in my short life within the Myth Wood.

Hiring these brave mercenaries was my first goal. They was easy enough to track down and was more than willing to go along with my plans as it meant no real work for them and hopefully they would not have to kill anyone. Their intrigue was heightened because I hired them anonymously and without details beyond their own strict duties.  

Next, I needed to find a time and place that the King would be alone. I came upon this information by loosening the tongue of a down trodden soldier with a few coins and found that the King would be by Hammers Hold later that very day. He would be alone because his soldiers were out collecting the first round of taxes from the Keeps in the Myth Wood.  I cannot speak as to how Shaun Sean captured the King other than to remark that the King did not look any worse for wear and that Balin was missing when I met him at Grey Arrow Keep that afternoon.

“Hail to the King!” I exclaimed to Grimner who was guarding Grey Arrow Keep for me as a security measure. I did not want anyone disturbing my meeting with the King. I spiraled my way down the stairs of the keep until I reached the dungeon where Shaun Sean held the king.  

“What is this about Riven?” King McCormick boomed at me as I entered the dank chamber. He was keeping his calm but I could see the anger dwelling deeper in his eyes. It was a testament to the man that he could still command such authority when he was tied and captured without any idea of how he might escape.

“I needed to speak with you alone and to give you an idea of how ill equipped the realm is to stop attempts on your life at this time.” I replied. “I have no desire to harm you and your bindings can be removed immediately if you are willing to hear me out.”

“There seems to be no choice in the matter.” McCormick grumbled.

Shaun Sean released the King from his ties and climbed the stairs to guard the door with Grimner as we discussed our private matters.

“It is widely known that the Crown does not have deep coffers and that soldiers are starting to look to more devious and unsavory ways to make some coin.” I began. “It cost me almost nothing to learn of your location and how many guards you would have with you at the time.” “I am not looking to exploit this lack of funds. In fact, I seek to strengthen your rule over the Myth Wood and even offer some of my own services to you.”

King McCormick eyed me suspiciously.  He had good reason for this since rumor was already spreading about my hijacking of a caravan and systematic elimination of everyone in the party. I cannot help it if they did not post a rear guard.

“Here is my offer. I will give you the money you need to pay your soldiers until you have accumulated enough money through your tax collection. I will also do my best to keep the brigands and mercenaries under control and stop them from overrunning all of the Keeps within the Myth Wood.”

“Of course they will still need something to do so I will work at making them fight amongst themselves and pit Brigand against Mercenary, using my own coin to bait them.”

I had the Kings attention but I could see that he was waiting for the hammer to drop and learn what I wanted from him for these favors.

“Get to the point!” McCormick demanded. “What do you want?”

“All I ask is that you make me a member of your Court. There is no royalty within the Myth Wood beyond the Royal Family and you are in sore need of someone to guard and maintain some of the many Keeps in the Realm. Make me a Lord. I will call Grey Arrow my home, maintain it, guard it, and supply you with information on what is happening in this side of the Myth Wood.” I remarked.  

King McCormick took no more than a minute to make his decision. “I agree to your terms Riven. However, if I find that you are using this title to oppress my people or try to take my throne then I will make you pay with your life.”

Having reached an agreement, I gave the King the necessary funds to continue paying his soldiers and provide some cushion for the treasury in hard time.  From my understanding King McCormick never regretted his decision to make me a Lord. His reign in the Myth Wood was one of strength and justice. I was smart enough not to disobey his laws, directly.

Having accomplished my goal and found myself with the newly established title of Lord, I was content to move into Grey Arrow Keep and start to grow my influence throughout the Myth Wood.  

This is the first story about me that spread among the denizens of the Myth Wood. It was twisted into something much more sinister than what actually took place. However, I was not quick to correct anyone as it gave the impression that I was able to manipulate the King to my own means. I feel comfortable sharing this information now because we have a new King and I have proven myself to be valuable to him as well. Currently, I am the Steward of King’s Rest in his absence and that is as close to being King as I would like to be.

You can find me in the Wood if you care to hear more of the tales of my adventures in this realm. If persuaded with the right ale or fine wine, I may even tell you about the first interactions with the daemons that resulted in giving them domain over the Graveyard. Or even the tale of my unwitting release of the Ordin into our realm. Until we meet again.  

Forever Watching
Lord Riven, Shadow Stalker
Steward of King’s Rest

2019 Events

No upcoming events

2019 Myth Wood Schedule & 2018 Final Myth Times

Greetings people of the Myth Wood. I hope you all enjoyed the 2018 L.A.R.P. season. We are already quite a ways along in the planning stages for 2019. First up is our list of events and their dates, as well as the final copy of the 2018 Myth Times. I hope you enjoy the recap and are thinking up ideas for your characters. I look forward to seeing you all soon.

Ed


2019 Events

No upcoming events

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The Main Story Arc of the Myth Wood Season 6

September 2018 Stats

Well 2018 is coming to a close and as a final farewell we thought it would be nice to finally get the last stats of 2018 posted. We are happy to say that 16 people leveled up and there is a list of about 8 more that are likely to level up early next year! We had a fantastic season and are so happy you all choose to join our (not so) little world and have so much fun.

See you in 2019!

September 2018 Photos & Map

We now have the photos up for the final event of 2018!   Thanks to the Myth Wood Historical Society (Tanner, Nick, Fonzi, and Chelon) for all the great pictures you guys take at each event.   It’s awesome to have such a great visual history of our fun.   


The Main Story Arc of the Myth Wood Season 6

Letter to Riddick from the Gnomes #3

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Here is a link to our next event, on August 11 

Last LARP of 2018


The Main Story Arc of the Myth Wood Season 6

August 2018 Stats and Photos

 

 

 

20! Wow!  We had a total of 20 characters level up in this event alone.   Congrats to all, it was a great day.

As usual, our Myth Wood Battle Photographers did a stellar job of capturing many great moments from the day.  Check the memories out here.  As always if you happen to have a few photos laying around to add please contact me so I can get them where they need to be. 

If you didn’t see our last post make sure to check out the Myth Times Issue 2.


Here is a link to our next event, on August 11 

Last LARP of 2018


The Main Story Arc of the Myth Wood Season 6

Myth Times Vol 1 Issue 2

 

In the Myth Wood things never stay the same. Land is gained and land is lost.  We have updated the Political Map with the many changes from the August event.  The news of the Myth Wood is always interesting. Enjoy the second Volume of the Myth Times.  Our next event is set up on Facebook and set for September 15th.

 

 


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2018 Handbook Addendum: Claiming Keeps

After getting a bunch of feedback and a a ton of suggestions, we have decided to try playtesting a new way of capturing keeps and other locations.   Please read these rules and let us know if you have any questions or anything is not clear.  

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Here is a link to our next event, on August 11 

Third LARP of 2018


The Main Story Arc of the Myth Wood Season 6