Llew’s journal 2.1

(Gadran 29th, 8th year of King Jerwin the Rotund’s reign)
     Well, that could have gone better. Forgot about the festival. The night of my planned visit to the mage’s study, everyone was up preparing for the king’s “Festival of the Portly” which was to take place in three days. Got caught in the study and was thrown in the dungeon with no food or water until after the festival. 
     That would have been terrible if the locks weren’t so old that they practically pick themselves. Or if the guards were any kind of competent. There’s one here whose  name is Jim who is particularly inept. Transfer from another kingdom, I guess. Or if the dungeon wasn’t on the ground floor of the castle. Seriously, I don’t get the architecture here at all! 
     So, out of the cell after the guard’s evening rounds, up to the study while everyone else is at the festival gorging themselves, bobbing for pumpkins, and playing un-pin the apron on the ale wench, and back to the cell before morning rounds. Easy peasy, lemon squeezy.
     WRONG! Difficult difficult, lemon difficult! Before I even have the first lock open, a guard, who apparently started the drunken festivities a little early, tripped over his own spear, knocked over a platter of roast meat and potatoes all over the King, turned to help pick it up, and head-butted the Queen, chipping the royal tooth, and stumbled backwards into a line of ale wenches, knocking two of them into the pumpkin tank. As a result, Jim is now my cellmate awaiting his trial and inevitable execution for chipping the Royal Tooth, and I’m stuck here. On the upside, bobbing for wenches has become the most popular activity at the Festival of the Portly, and this festival has been called the best in recent memory! 
     I need a new plan…

The continued adventures of Llew Silverhand

From the journal of Llew Silverhand:
 
(Gadran 23rd, 8th year of King Jerwin the Rotund’s reign) 
Been six years since the accident that brought me here. Easy enough to blend in and make a comfortable living for myself. Too easy, really. But something’s been nagging at me. How did I get here? Why here? Where IS here? Can an entire people really be THAT inept? Is there a way back? It was clear that the only place to find any answers was the mage’s tower that I woke up in. Didn’t take long to figure out people’s schedules and movement patterns. Been able to spend some quality time with the court mage’s library. Took longer to figure out what he was working on. According to his notes, some kind of astral travel or teleportation. Fortunately, he’s as inept as everyone else seems to be around here. Although, no one here has heard of the Mythwood or King Balin or even King Dirk McCormick. I think he may have accidentally gotten something right. He hasn’t been able to replicate his results though, which is probably a good thing. His “magiks” are mostly limited to simple slight of hand and card tricks. Amateurish at best. Seems to impress the local King here, King Jerwin the Rotund and his, um, “lovely” bride, Queen Wendolin of the Pearly Tooth. Yup. Just the one. 
     Life has a funny way of working itself out. One day you’re making a living in a nice kingdom with plenty of room to do a little deal here, a little larceny there, some aggressive acquisitions around town. Then the next you’re in a strange land, with stranger people, who fortunately enough for this rascal, can’t see through even the most basic of cons! And given the fact that everyone takes me for a common servant, and not a particularly bright one at that, the opportunities are boundless.
     One thing I still haven’t worked out yet. If I’ve traveled to another land, possibly another world, why do I have another person’s body? Sometimes I remember things that I’m sure I’ve never done, and places I’ve never been. And if this is another person’s body, where is mine? I hope wherever it is, whoever is in it is taking good care of it. 
   Alright, got to focus. Got to get ready for a trip to the mage’s study tonight. I was cleaning in there yesterday and noticed some strange scrape marks on the floor in front of the large bookcase by the mantle. Hidden room perhaps? Odd that anyone here would think to make a hidden room. Most rooms even here in the castle are marked with some sort of sign so the inhabitants don’t get lost! It made finding the treasury so much easier! Sundown bell is ringing. Time to go…

2020 Plans Interrupted

With great reluctance I have come to the realization that the problems of the real world are determined to interrupt our plans for our world of make believe. I.E. the Myth Wood.

My place of employment has determined that I am an essential worker. What that means for me is that I will need to be in Alaska for the spring and better part of the summer. What that means for the Myth Wood is that I must cancel the April Tournament, as well as the June and July events. If all goes well I will return to Minnesota sometime in late July. Amy and I will then see if the schedule I have at that time will allow for l.a.r.p.s.

I am very disappointed and frustrated that this is happening. However, I am thankful that I have my job. In time all will return to normal, and when it does the Myth Wood will be ready to go.

While the l.a.r.p. is on hiatus, I encourage everyone to work on stories about their characters, work on weapons or garb they would like to have, and in general continue to enjoy the escapism that the Myth Wood provides us.

2020 Feast Rescheduled

To start with I would like to thank everyone who responded to our Facebook poll, or chose to contact us directly. Receiving your thoughts and concerns on these issues help make my decision easier.

The threat of contracting COVID-19 at our get together is small and unlikely. The real issue is individuals level of desire to go out and possibly expose themselves to illness. With our ability to combine the Feast and the Tournament into one gathering, we will be able to minimize this issue. This also lets us move the timeframe to April, which is later in the flu season and not as likely of a concern.

With all that said I am postponing the Myth Wood Feast that was scheduled for the 21st of March, and combining it with the Tournament that is scheduled for April 25th.

I am sorry for the lateness of the change and I hope this does not affect peoples schedule too much. I look forward to seeing everyone on April 25th at the Pine City Armory.

The Myth Wood Creare Pre deā€Mene

Image result for craft medevalJust a reminder to all that we will be hosting the first ever Makers Competition at the Feast on March 21st.   The Competition will be an event where Denizens of the Myth Wood create items that they will then enter into a competition.  Participants may enter up t to 3 entries each, each entry will be voted on by the Feasters.  At the end of the event $25, $50, and  $100 gift cards will be awarded to the winners.  All the submissions will then turn into door prizes and be gifted to guests (attendance required to win).  Please let us know if you will be entering items or if you have any questions about what a valid entry is.

 

2020 Feast, Handbook, and Character Class book

.The 2020 season is starting to ramp up.   

We have the Feast & Awards Ceremony on March 21st.  Let us know if you can attend. https://www.facebook.com/events/3288332411194713/

As a reminder we will have a crafting competition at the Feast.  If you are planning an entry in the competition please let us know.  We will be making a list of who will be participating.

The 2020 Myth Wood Handbook and Character Class Handbook have been updated for the new season! Please take a look and let us know if you have any questions. We will be reviewing the handbooks at the Feast as usual. See you on March 21st!

2020 Myth Wood Event Schedule

Happy New Year to all the people of the Myth Wood. We have come up with the dates for the Myth Wood 2020 L.A.R.P. schedule. We look forward to seeing everyone this year and continuing the story of our land of make believe.  Best wishes to everyone for 2020.

  • March 21st – Feast
  • April 25th – Tournament
  • June 13th – 1st Outdoor
  • July 25th – 2nd Outdoor
  • August 29th – 3rd Outdoor
  • October 10th – 4th Outdoor 

 

Happy Holidays, 2020 Feast

A heartfelt Merry Christmas, Happy Holidays, and Seasons greetings to all the wonderful members of the Myth Wood. May your time be filled with family and love. As the year winds to a close we begin our planning for the new year. The first event in our Myth Wood year will be the Feast and Awards ceremony on March 21st. Part of the ceremony will be a Crafting Competition.

Rules to the Crafting Competition

Each person can enter up to 3 items into the competition.  Each item must be something that the person has created themselves.  Items entered must be something the creator is willing to part with, as they will become door prizes for people who attend the feast.  Feast attendees will vote for the winners. Prizes will be a gift card: $100 – 1st place, $50 – 2nd place, and $25 – 3rd place.

We are looking forward to seeing everyone again soon!  Happy Holidays to all our LARP friends.

Myth Times Vol 2, Issue 2

Here is a copy of the Newspaper from the July event of 2019.  Copies will be available for purchase today in the Wood.  Hope to see everyone out today!

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Continue reading Myth Times Vol 2, Issue 2

July 19th Storm Update

Report on damage from recent weather event.

A couple days ago a major weather event occurred in the Myth Wood, we are unsure if it was a natural event or otherwise.   We have spent night and day getting basic services back up and running so that the denizens of the wood have what they need.   Unfortunately, due to not having been paid recently we are not sure how much work we can do to clear the trails on our own. We are considering getting together work parties of Einherjar to help to get the trails cleared.   Additional information will be coming soon.

Gnomen Roads and Maintenance Crew

 

Gnomish Photo Journal

Overall Status

  1. All trails have debris that need cleanup
  2. All buildings seem to be intact
  3. Every location is accessible except for Dā€™eirs garden and the Wizards Tower.  Although sometimes only by climbing over small trees.
  4. Best guess is that there are 10-15 trees of all sizes that will need to be dealt with

Eastern wood

  1. Brannheim, Hammers Hold, The Graveyard, and the north mine are all accessible.
  2. Both trails connecting the Graveyard to Hammers Hold have trees that will need to be removed. The trail next to the road is fine but the other one cannot be used.
  3. Hammers Hold has a tree in town that needs removal 
  4. A small tree is down in Old Tickle Town that will need cleaning up

Kings rest.   

  1. Kings rest is only accessible via the muddy road to Gray Arrow or the north trail by the Lands of Stoltz via Old Tickle town.
  2. A tree is down if coming along the Stoltz road from the Graveyard.
  3. The trail that goes into Kings rest next to the Government center is 100% blocked by a large tree.  This is one of the bigger tasks that will need to be done.
  4. There is 1 small tree and 2 larger ones that went down in town.   The trees do not block the trails but the takedown will need to be finished.
  5. The roof of the government center has a couple holes in it. 

Gray Arrow

  1. Tree uprooted at the cross roads but it is not covering the trail.

Wizards Tower & Dā€™Eirs Garden

  1. Totally inaccessible between trees down on both sides of the trail and the good sized mudpit on the trail by Gray Arrow.
  2. The Tower looked intact from what I could see.

Champions Hall

  1. Tree down at the end of the trail going towards the wizards tower
  2. Otherwise things looked fine

Trail to North Mine

  1. Trees down along the trails there.

West Mine trail & Arena

  1. Large tree down that blocks the end of the trail all the way to the base of the dock.
  2. It did not hit the dock!

Continue reading July 19th Storm Update

Myth Times Vol 2, Issue 1

Here is a copy of the Newspaper from the first outdoor event of 2019.  Copies will be available for purchase today in the Wood.  Hope to see everyone out today!

[pdfjs-viewer url=”http://themythwood.com/wp-content/uploads/2019/07/First-Myth-Wood-Newspaper-Vol2-issue-1.pdf” viewer_width=100% viewer_height=1360px fullscreen=true download=true print=true]

Continue reading Myth Times Vol 2, Issue 1

Arkados, the Warrior of Nightshade

Arkados, the Warrior of Nightshade

I had walked these roads a thousand times now, and every time I walked them again it felt fresh. You may not know who I am and it’s understandable. Before dying, I had never even heard the word, Einherjar. Now it’s part of my daily life.

Not even I knew who I was, and I still don’t. Memories come in small unclear packages but after a year of being dead and slowly regaining my memories and thoughts, it’s piecing together the story of my life.

I was Arkados of the Pale. A warrior bound to the King of Caernum. I haven’t recovered my childhood memories or who my parents were, so I’ll skip over that. When I was just a teen I worked as a stable hand in the capital of Caemum. One of the Nobles saw untapped skill within me so they had me trained as a spearman.  I dominated the battlefield with spear in hand and vigor in my soul. In this way I quickly became one of the great warriors of Caernum, and was named to the elite Order of the Pale.

The day came when I was ordered to command a siege on an enemy fortress. I made the unfortunate mistake of underestimating their manpower. Though by the end of it, we were getting the job done.

The commander of the fortress, Regulus of Baltraig, had joined the fray and he made quick work of my soldiers. In the midst of battle, he had slaughtered my friends and with a struggle he finally put me to rest.

My goddess, Lyor’ra, the Lady of Nightshade, prevented me from entering her halls and told me I was destined for something greater and the next thing I knew was nothing as my memories vanished.

When I ended up here, I had no idea who or where I was. I wandered until I met up with two men named Faolin and Gadaren. Faolin is the Jarl of Hammer’s Hold. They recognized my situation and kindly took me with them. Though I was in a new realm my warrior senses were as strong as ever. I knew I sensed danger here, but I didn’t know exactly why. Then the Blighted came as did the Four Devils, and it became clear to me the threat was serious.

In my battles against the Blighted and the Four Devils I started to make a name for myself.  Soon I had my new life together… then the memories started returning and I was confused. People, places, all these things I couldn’t put a name to. After a long while the memories started making sense but at this point, I really didn’t care because I am a different person altogether.

That was who I was, a warrior of the king, a dog of the military. I believe after entering the Myth Wood, I am a different person. Now, I am a man of the wet work and paid duties, I am a stalker of the shadows, the agent of the night. A warrior of my goddess, Lyor’ra.

I was Arkados of the Pale… Now, I am…

Arkados, the Warrior of Nightshade.

Continue reading Arkados, the Warrior of Nightshade

A Vision of Honor

        Her first memories of the Myth Wood
were of waking up in the Graveyard of the Fallen as a succubus. Waking to an overwhelming need to feed on
the souls of Einherjar to survive. She thought of this as her birth, because she had no memories before that
day, and chose the name Mara. Then Sam’El, the Daemon Lord, called to her from his prison within the
Black Sword. Mara and the other succubi answered his call, and in this way discovered they were not alone.
All the succubi of the Wood served him in all his many incarnations. They aided in all his many battles to
spread chaos and destruction.

        This continued until Mara was given
the opportunity to restore a soul to her form and become an Einherjar herself. She was reborn, again, as
Marta the Mage. She joined with Balin on his quest to become king, to begin to right the wrongs she had
committed as a succubus. With the crown on Balin’s head he made her a Thane, and put the Mage Tower
into her care. It was the greatest day of her life in the Myth Wood.

        This was followed by the worst time
of her remembered life. When Lady Myth took control of her body, and left her as a powerless observer of the
violence her hands inflicted. The war of the Skulls raged through the Myth Wood. Lady Myth in Marta’s
body commanded her forces to lay waste to her brothers and those they controlled.

        The war ended with Rokai’s
rebellion against the skulls. He freed Jarl Elric from their hold, and then Jarl Elric freed Marta from the
Lady’s control over her. When the war of the skulls was ended, King Balin once again entrusted Marta
with the Mage tower and now the conclave of magic users as well. It was at this point that she became a
Sage, and began the long road to mastering those magical arts. She was also given charge of her nephew, and
the joys of raising him to be a man. She enjoyed this time of her life immensely. The 11 years went by far
to quickly.

        Then King Balin went missing. The
Plague arrived in the form of a meteorite. Einherjar of the Myth Wood began changing into Trolls, and
Werewolves. Marta helped the Jarls as much as she could, but as soon as one problem was dealt with another
emerged. Then the Blighted arrived, with their Lich leader. The Four Devils manifested and spread terror.

        As the Lich’s power grew,
others realized that the only cure for the problems that could be found was to Seal away the Mage Tower, her
home.  Marta was not given a choice. Jarl Faolin and the Blacksmiths did the deed. She eventually came
to learn that the Green Skull, that was the prison of Lady Myth, had been placed in the Tower before it was
sealed. The ramifications of this act was not clear to her, but shortly after the Tower was sealed away the
Lich disappeared. Then the Blighted entered into a agreement with Hela of Helheim, thus becoming the
Helions.

        It seemed losing her home and title
had served the greater good of the Myth Wood. It was for this reason that the once powerful and revered
Thane Marta of the Mage Tower, now found herself homeless and sleeping in the graveyard of the fallen once
again.

        In past years the arrival of the snow
and short days would not have worried her. She could have made a fire easy enough with her magic. This too
had been taken away from her. The Helions had joined up with the Jarls and vanquished the Four Devils. As
she understood it, Jarl Faolin devised a way to cover the cube of the four and in doing so severed the magic
that made the four devils. Unfortunately, that magic was also the source of all Arcane spells in the Myth
Wood. Jarl Elric had taken the cube and set sail for Folkvangr. In this way magic had been changed forever
in the Wood. For Marta, at the moment, it meant she could not create fire to keep her warm throughout the
winter.

        It was on a cold night in the middle
of the month Yuwn-Ko, after the days had begun to lengthen that Marta received a vision in the form of a
dream. The vision was sent to her from the Higher Plane of the Myth Wood, while she was sleeping in the
Graveyard of the Fallen.

        At first she thought she was in
King’s Rest, standing before the tree in the center of town. The buildings however were misty and
transparent. The wooden platform at the base of the tree was bigger as well. Six thrones were on the
platform. Three of them were filled.

        One Throne in the middle of the six
had a majestic looking man with a crown on his head. He spoke to Marta. “Hello Marta. I am the
Monarch, the Higher Powers have need of your services. We need you to spread information to the rest of the
Wood.” He paused and looked at the other two.

        The one she knew was Agamemnon, but
now he looked like a old wizard with a beat up pointed hat. The amber crystal around his neck was what gave
him away, she knew Agamemnon wore that crystal. The other was a mystery to her. He had long flowing hair and
a goatee, and was dressed in green. Both sat in thrones equal to the one the Monarch sat in.

        “My apologies Marta. This is
the Mystic and the Recarnit. The three of us make up half of the Six Higher Power that govern the Myth Wood.
As long as I sit on a Throne in the Higher Plane, there is governed Order in the Wood. As long as the Mystic
sits on a Throne in the Higher Plane, governed Magic may exist in the Myth Wood. As long as the Recarnit
sits on a Throne in the Higher Plane, governed rebirth of all living things in the Myth Wood can
happen.” He stopped again, looking to see if the other two had anything to add. They did not.

        “As you can see we are missing
three of our number. That however is not the most distressing part. We find ourselves in a weakened
condition. We need to sit on the Thrones to connect with our province of power in the Myth Wood.” The
Monarch then looked over Marta’s shoulder and to the right. She followed his line of sight. She saw
what in King’s Rest would have been Waylander’s Smithy. It was not translucent, and the sounds
of hammering metal could be heard from within. “We needed the skill of a great smith, and use of a
hammer of Unmaking. So we invited Vandergrah to the Higher Plane to work the EverMist Forge. He made the
Thrones. He has also made these.” The Monarch held out to Marta a strange little device. It looked
like a counter of some sort. Numbers could be moved on one of its surfaces.

        “This is an Honor counter.
Those who chose to wear one will have their names recorded in the Honor Scroll, this will link their deeds
to the thrones. Their actions, honorable or otherwise, will strengthen the Myth Wood. We hope it will also
aid us in finding those worthy of a seat on one of the vacant Thrones.” He pulled his hand away.
“We cannot directly interfere with the Lower Plane, so we ask you to spread this knowledge to the
people of the Myth Wood. We would also ask that when it comes to you, you will accept the burden of managing
the Honor Scroll.”

        “Do not answer now. This is a
dream and promises made in dreams are meaningless. When you wake, your memory of this discussion will be
vague. However, when the Honor Scroll is placed in your hands all will be made clear to you.”

        “Good by Marta, and good
luck.”

        Marta awoke in the Graveyard of the
Fallen. Her head fuzzy, and her body cold. The dream she had quickly fading as physical reality set in. She
made her way to King’s Rest, to warm herself at the forge. When she arrived in King’s Rest the
forge was silent. She asked Mike, the proprietor of the Brotherhood tavern, where Vandergrah was.

        His reply was that several weeks ago
the sound of forging could be heard coming from Waylander’s Smithy both day and night. It had gone on
for six days and then on the seventh day the forge had gone silent. When people stopped in to check on
Vandergrah, he and everything he had been working on was gone. Not wanting an empty forge, the people of
King’s Rest had contacted Hammer’s Hold and asked Arthur Anymoredonuts if he would move his
operation to King’s Rest. He had agreed, and should be arriving soon.

        Marta was not sure how she felt about
it. Something was changing in the Myth Wood, she could feel it. She purchased a drink and meal from Mike,
and then headed back to the Graveyard.

Continue reading A Vision of Honor

The War for the Higher Plane

The War for the Higher Plane

A Synopsis

The War for the Higher Plane started with Vigo and Abyssal’s attack on the Six Higher Powers of the Myth Wood. The first battle in the war went in Vigo’s favor, with Abyssal outright defeating or scattering the various Six Higher Powers. The Monarch was turned to stone. The Chaos Beast chained. The Mystic was beaten by Abyssal but managed to use some of the power he had stolen from the Realm’s Rover to freeze his attackers in time for a short period. The Arbiter, Sentinel, and the Recarnit retreated with the Valkyrie Eir, to Eir’s Garden.

        In the Garden, the three of the Six Higher Powers that were still free to move about, with their allies, regrouped and planned their defense. The Arbiter, Sentinel, and Plutus of the World’s Tree investment group, merged their powers into a barrier that surrounded the Myth Wood. It prevented Vigo and Abyssal from leaving the Higher Plane. The cost for the barrier was not just the power the three put into the barrier, but the life essence of the Sentinel and Plutus. The Arbiter returned to his previous form of Grimner Harbard.

At this time, before Vigo and Abyssal unfroze, the Monarch and the Chaos Beast released their power back into the Myth Wood. Though chained or turned to stone, they were still able to relinquish their power and put it outside of Abyssal’s reach. The relinquishing of their power returned them to their previous forms of Dirk McCormick and Sam’El.

The Recarnit, safely behind the barrier, released his power into Eir’s Garden. Now that the garden was part of the Myth Wood this power traveled through the link shared between the two realms into the Wood proper. He returned to his previous form of Luis MorningStar when the power transfer was complete.

The Mystic’s power was put into a clear crystal with a golden miniature figure of a wizard in it. This crystal was given to Burnheart, the Wizard of Brannheim. The Mystic returned to his previous form of Agamemnon but found that the power of the Rover forced him to travel between realms. The end result was that all of the Higher Powers were either dead or Einherjar again.

When Vigo and Abyssal came back into the flow of time, they quickly learned what the Six had done. Abyssal turned Sam’El, the former Chaos Beast, into D’Eir, the keeper of the dead. Then Abyssal created the Blighted by fusing Shadows of the Void with the soulless forms of Einherjar of the Myth Wood. The Blighted were sent to the Lower Plane of the Myth Wood to conquer it for Vigo. A Lich was created and sent down from the Higher Plane to lead the Blighted against the people of the Wood. His primary focus was finding the Blue and Green skull prisons of Ordo and Lady Myth.

The Blighted, under the direction of the Lich, engaged in battling the Jarls of the Myth Wood and their people time and time again. The Blighted won many victories for their Lord and Master, the Lich. They were able to take Champion’s Hall, King’s Rest, Old Tickle town, the Arena of Valor, as well as many of the Gnome Mines. However, they never dug in and defended any of the places they conquered. The result was an ever-changing battlefront. The Lich used this changing battlefront to scour the Myth Wood for either of the two remaining Skull prisons. Though the Jarls of the Myth Wood faltered in defending their lands, they excelled at keeping the Skulls out of the reach of the Lich.

Burnheart who had been given the crystal containing the power of the Mystic, developed a plan to use that power to defend the Myth Wood. Burnheart, with the aid of Jarl Elric and Morgan Daniels, used the magic of the crystal in conjunction with the blacksmiths of the Wood to reforge the Blue Skull prison, of Ordo, into a cube. The plan had been to use the cube to control the monstrous Revenant that roamed the Wood. With the aid of the Revenant they could beat back the Blighted. Ordo, still imprisoned within the cube, had other ideas. He chained Elric, Morgan, Burnheart, and the Revenant to his prison. This transformed the four into Devils. The four Devils then began terrorizing the people of the Myth Wood.

        With the Blue Skull now a cube that was death for anyone to touch besides the four who were chained to it, the Lich put all his attention on the Green Skull. It became harder and harder for the Jarls to keep the Green Skull from falling into the Lich’s hands. In a desperate bid to prevent the Lich and his Blighted army from getting their hands on the skull, Jarl Faolin locked the Green Skull in the Mage’s Tower. He then had the Blacksmiths of the Wood, with the three hammers of Unmaking, seal the Mage’s Tower away from the lower plane of the Myth Wood. In this way removing the skull from their reach.

        While the war raged on in the lower plane of the Myth Wood, Grimner now with his memories returned to him, decided his time in the Myth Wood was at an end. He felt he owed the realm a debt however, so he concocted a plan to thwart Abyssal. He convinced D’Eir to leave the realm with him.  So Abyssal would not notice his absence, D’Eir disguised BroDar as D’Eir. Then he and Grimner left the Myth Wood. It is unknown where they went and what they did on that journey…

At the moment that the Tower was sealed away, D’Eir returned to the Myth Wood. With him was Hela of Helheim. They entered the Higher Plane of the Myth Wood through a gate that D’Eir knew of from his time as the Chaos Beast. Hela, with very little effort, subdued Abyssal and bound him in his skull prison once more. D’Eir chained and cast Vigo into the black chest known as Shadow’s Hold. D’Eir with objects and energies he took from other realms modified the chest, with the aid of the Blacksmith Vandergrah and his hammer of Unmaking. It’s nature somewhat changed, however it was still filled with Shadows of the Void.

So ended the War for the Higher Planes

The price of victory was high. Hela required the Blighted be given the option of tying themselves to her, for their continued existence. They accepted her offer, becoming the Helions. This anchored a portion of the Myth Wood in the Realm of Helheim. Also, at the end of the war, a ship from Folkvangr arrived. In the ship was a chest, that if opened by nobility of the Myth Wood, in the Myth Wood, would anchor a part of the Myth Wood in the Realm of Folkvangr. Ambassador Riven and the Hunter opened the chest in the Myth Wood. After the anchoring took effect, the ship left the Myth Wood and returned to Folkvangr. On board was Jarl Elric, Ambassador Riven, the Hunter, Burnheart, Morgan Daniels, and the now covered cube of Ordo.  

Eir’s garden, having recently separated from Valhalla, was now completely bonded with the Myth Wood. While the war for the higher plane had been progressing, the Realm of Valhalla had come to consciousness. With this new found consciousness, the Realm desired the return of the part of itself that was Eir’s Garden. In this way Eir’s Garden now acts as an anchor for part of both Realms to exist in the other.

If this was not enough, the power of the Myth Wood returned to the Monarch, the Mystic, and the Recarnit. However, Grimner was not in the Myth Wood to receive the power of the Arbiter. Likewise, D’Eir was torn between Helheim and the Myth Wood, so the power of the Chaos Beast did not return to him. The soul of Gadin was missing from the Myth Wood. The power of the Sentinel remained in the barrier that surrounds the Myth Wood.

Only three of the Six Higher Powers are represented in the Higher Plane of the Myth Wood. It has fallen on those three to find replacement souls for those missing positions. Only those found honorable enough will be considered worthy to ascend to the Higher Plane.

Continue reading The War for the Higher Plane

Honor of the Six 1.0

Honor of the Six 1.0

 

To take part in the ā€œHonor of the Sixā€, a player will need to receive an
Honor counter and put there character name on the Honor Roll. A player can receive this from the holder of
the Honor Roll, in game, at the beginning of each scenario. It will be the players responsibility to keep
track of their current number of honor points, and give that number to the holder of the Honor Roll at the
end of each scenario.

 

Ways to get Honor points

1.        Player is awarded one point for
each Honor duel they take part in.

2.        Player is awarded one point for
each Honor duel they win.

3.        Player is awarded one point for
each hold or keep they help successfully defend.

4.        Player is awarded one point for
each hold or keep they help to conquer.

5.        Player is awarded one point for
each piece of property owned at end of each scenario.

 

Honor duel

A player with equal or less honor points then another player may challenge that
player to an honor duel. If the challenged player accepts the duel, each player will get one point of honor.
The winner of the honor duel will receive another honor point.

 

If the challenged player has equal or greater honor points than the player
challenging them, and refused the challenge, they lose an honor point.

 

During an Honor duel the participating players will have no active buffs. Armor
points will not be active. Shields will only be used if both players have shields. All weapons will be
reduced to a normal variety for the duration of the duel. Any character killed in an honor duel must report
that they were killed in an honor duel to the purgatory they report to.

 

Any interference in an honor duel will result in loss of honor points for all
involved in the interference.

Oath Bands

Once a player has gained 50 honor points, they may return to the holder of the Honor
Roll and have those 50 points turned into a Oath Band, with the aid of a blacksmith. This will require the
player make an Oath. As long as the player keeps this Oath, they cannot lose the 50 points they have
invested in the band.

 

If a character has 51 honor points and turns 50 of them into a Oath Band, they may
now challenge other players as if they only have 1 honor point.

 

Oath Bands may be used to have a Blacksmith improve a playerā€™s weapons, armor,
or abilities. If the Oath Band is used in this way the player loses all the honor points they have invested
in the Oath Band.

Continue reading Honor of the Six 1.0

2019 Tournament Reminder

Hey all, just a reminder that our yearly Tournament is next Saturday from 10-4 at the Pine City National Guard Armory.  You can’t win any of the fabulous prizes if you don’t show! We will provide hotdogs and chips for everyone, feel free to bring any other food that you would like.

We also cleaned up our Foamsmithing tutorial and added a link to it on our Handbooks page.   

 

 

The council of Jarls turned into the council of Chamberlainsā€¦. Both Brannheim and Hammerā€™s Hold rejected the sovereignty of Balin Grumpkinsbane. The council did raise Constantine up to Jarl of Championā€™s Hall, and the Helions acknowledged him as their King. As the Myth Wood prepares for its annual tournament, alliances are made, and loyalty is tested. Who will have the honor of claiming Fairenā€™Gar this year? Which Jarl will be able to claim Fairenā€™Gar for their Jarldom?

This year’s Tournament will be held April 13, at the Pine City Armory. The doors open at 10:00 a.m. The Tournament starts at 11:00 a.m. Bring water to stay hydrated as combat will make you sweat. Hot Dogs will be provided, feel free to bring snacks to share.

We will have the Tournament of the Sword (Fairenā€™Gar), the Tournament of Locks (Fairenā€™Row), and the Tournament of Spells (Fairenā€™Eld). We will also have weapons training and weapon making discussions. Everyone is encouraged to attend whether you wish to take part in the Tournament or not. Our aim this year is for everyone to leave with a greater understanding of Myth Wood combat and how to be proficient at it.

Continue reading 2019 Tournament Reminder