Owen and Bobby’s heavy metal bands first recital. More songs to come!
May Event Photos and Map
Hey everyone! Our map has been updated with the changes from the May Event. We also have gathered together all the Photos from the Event, they look amazing!
Special thanks to everyone who sent them to us! Also, thanks to everyone who filled out the Post-Event Questionnaire it will make finishing the calculating of experience much easier.
Check out the Photos here.
Llew’s journal 2.3
Arah 14th, 10th year of King Jerwin the Rotund’s reign.
Two years of study, and I’m not sure I’m ready to try this “ley line” travel yet. However, I’ve studied the texts nearly to the point of memorization. At this point, I’ve nothing more to gain by reading. Time to take the leap. I’ve located what I believe to be a line a few miles into the wood, north of the castle. There’s a path that meanders for a while, then runs straight east to west for several hundred yards. Going to try just before sundown. We’ll see what happens!
Arah 27th
Ok! That was unexpected! Got to remember to carry my journal with me on these adventures!
So, I started down the path at sundown. Brisk pace, headed west, when the air around me started to crackle faintly. I stopped and the crackling ceased immediately. I started again and nothing. So I went back to my starting point, and tried again. The crackling started again, then suddenly, a storm blew in out of nowhere! Everything went dark as heavy rain and howling winds battered me from every side, threatening to knock me from my feet! I felt suddenly dizzy, as though I we’re falling through a whirlwind! Then just as suddenly as it started, everything ceased! I felt solid earth beneath my feet. My head pounded, and my stomach churned. I dropped to my knees and retched. Fortunately, the headache and disorientation lasted only moments. I wiped my mouth and took stock of my surroundings. For the first time, I realized I was no longer on the wooded path! I found myself on a stone paved road, and judging by the sun, it was midday!
One lonely cart, pulled by a scraggly looking mule, driven by an even scragglier looking man in a tattered cloak was slowly making its way towards me. I hailed him as he approached, and his head snapped up with a look of fear and astonishment! “Saints above! Where’d you come from! I got’na money and poor ‘ole Tober here is near as old as I am! And twice as lazy!”
“Peace friend! I’m no thief. Just a lost traveler,” I reassured him. No sense troubling the old man with the truth. “If you could just point me in the direction of King Jerwin’s castle, I’ll be on my way!”
“King who? Ne’er heard’a Jedwin, Jerwoo, what’err ya call ’em! These lands are ruled by Lord Balthrain. And he don’t much like travelers mister! Best git yerself gone before his goons show up! Find yerself on the wrong side of a jail cell door, or workin’ in the coal mines in Doran.”
“Excuse me sir, but is there a town nearby where a man could find a cup of ale and perhaps a bite to eat?” I had my suspicions, but needed to confirm some things.
“Well, closest town would be Calder, ’bout three leagues back,” the old man said with a nod back over his left shoulder. “Best hurry if’n ya wanna find someplace ta stay before sundown. Lord Balthrain’s men don’t take kindly to people out ‘n’ about after dark. Troublemakers, they call ’em. Spies, and the like! I best be off or find m’self in a heap ‘o trouble as well! So long stranger! And good luck!”
I pondered his words as I bid him farewell and started down the road in the direction he had indicated. Had I actually travelled to another realm? I needed information, and Calder seemed like as good a place to start as any.
After what seemed like hours, I arrived at a little hamlet with what looked like a small stone church surrounded by a wooden palisade at the center of town, and a series of much smaller huts and shops radiating outwards. There were a few townspeople about, as well as a few soldiers, walking about in pairs, or milling around in small groups, talking, leaning on their pikes and halberds. Judging by the shabby state of their armor, undisciplined behavior, and the fear in the people’s eyes, they were little more than thugs on the local lord’s payroll. Bullies. I don’t like bullies.
I slipped into town behind a cart loaded with firewood, and headed to what looked like a small tavern. I stepped inside and settled at a table off to one side. A short, plump, and slightly disheveled looking barmaid came up to my table. “Greetings stranger! What’ll ya have?” “Bread, meat, a chunk of cheese, and some ale to wash it down please,” I said. “And a room for the night, if there’s one to be had.” “Cheese?” she scoffed, “We ain’t had that for ages. Bread an’ stew’s best we got!” She moved in closer, “Soldiers take most ‘o’ what we got for the palace. As for a room, well, I wish ya good fortune with that! There’s none in the tavern, and folks ’round here don’t trust folk they don’t know. I’ll be back with your food shortly!” She turned smartly on her heel and was gone.
“Stables it is!” I thought to myself grimly. Oh well. Not the first time, nor will it be the last, most likely.
The barmaid returned a few minutes later with a wooden plate with a small loaf of dark brown bread, and a bowl of stew with a few small chunks of meat of questionable origin, and a small crock of a pale, slightly sour smelling beer.
I finished my meager meal and left a few coins on the table. I’m sure the guard at the front gate, whose coin purse I liberated, would be pleased to know his charity was appreciated. I then made my way quietly to the stables to find a comfortable place for the night.
Event Summary May 15
Hey everyone! Thanks for an amazing day in the Wood. Here is the Event summery that we told you would be posted. We would appreciate it if everyone would take a few minutes and fill it out. If you left your Journal with us we will be using the information in there as well.
May 2021 Event Summary
Nobu & Valla
D’Eirstad
In the realm of Helheim there is a town named D’Eirstad. It has been there for 419 years. The people of D’Eirstad are the exiled remnant of the Hellion Empire. The Empire originated in a realm they remember as Myth’gar, and they arrived in Helheim through a gate to the west of the town. The gate has been dormant since their arrival. On Skyld 15th 419 A.F. the gate will open again.
Read the story to learn more: D’Eirstad
Val’Haven
In the realm of Valhalla there is a town named Val’Haven. It has been there for 209 years. The people of Val’Haven are exiles from the realm they remember as Myth’gar, located through a gate to the north of the town. That gate has been closed to them since their arrival.
Read the story to learn more: Val’Haven
2021 Build Day Event
So the weather was against us and the ability to rent an off-site location was against us. Yet, as always, the Myth Wood L.A.R.P.ers soldiered through. Thanks to everyone who joined us for the build day yesterday!! We had a fantastic turn out! 23 people attended, 22 weapons started, 13 weapons completed. The new shop worked out very well and a good time was had by all. I have never seen so many people in one place making foam weapons before. We have lots of great pictures of the day. A big thank you to all who donated materials and your time to make so many nice and functional weapons. A special thank you to ElVera Ableman for her delicious wild rice hot dish, and banana bread, it kept all of us fed while we worked.
2019-2020 Awards
- Rookie of the Year: Billy Bushae (Nathaniel)
- Most likely Not to Die: Rocky (Hunter)
- Most Likely to Die: Baulder (Mikhayl)
- Questing Award: Ordell (Scott)
- Most Experienced: Faolin (Micah)
- Most Kills: Elric (Cam)
- MVP: Mephisto (Bobby)
- Most Epic Death: Gnome Village (Chuck E Cheese Customers)
We are looking forward to May 15th, the first official story event of the 2021 season. We hope to see you all then.
As a side note. If you are planning on using a bow this season. Make sure you purchase one that has no more than a 30 pound draw. We do not have any spare bows. We have a limited supply of larp safe arrows we will be happy to share. Also, If you are concerned that you do not have a weapon to use on the event day, we have enough weapons for everyone to use. So please do not let that be the reason you do not show up to participate.
Foam Smithing Supplies
- Roll of blue camp mat. (I get them at Wal-Mart)
- Dap contact cement. (Wal-Mart, Menards, Fleet Farm.)
- Gorilla tape, duct tape.
- Cord, clothes line, or any string like material.
- Razor blades/Razor knife to hold the blades
- Tape measure, ruler, yard stick.
- 1/2 inch fiberglass core. (Fleet Farm, 5 foot length.)
- Washers that fit your 1/2 inch fiberglass core. (Fleet Farm)
- Yoga block, or some other closed cell foam.
- Hacksaw, for cutting fiberglass post
- Double sided carpet tape. (Menards)
- Black sharpie
- (Optional) Popsicle sticks. (Wal-Mart)
- (Optional) Hockey tape.
- (Optional) sand paper, but I strongly recommend it. (I use 80 grit.)
- Roll of Blue campmate
- Gorilla tape
- Fiberglass fence posts ½ inch
- Dap
- Double sided carpet tape
- Black sharpy
2021 Event Cards
Greetings and Gravestones
Greetings from the Myth Wood,
I just wanted to take a minute and touch base with everyone. We are approaching the start of the 2021 L.A.R.P. season. This year is a little different than others, the storyline has moved forward in time and a new character leveling system is being utilized.
What that means for all of you is that this year is a great year to come out and L.A.R.P.!
Everyone will be required to make new characters. So for anyone who has been on the fence about coming out because they did not know where to start, now is the time because we are all at the beginning. Basically if you have ever wanted to try out L.A.R.P., this is the best possible time to come and join us in the Myth Wood.
Over the last 9 year we have had amazing characters that we will be saying goodbye to, I wanted to do something special to honor those characters. I have set up a new and bigger graveyard in the Myth Wood, Einherjar’s Rest. So anyone who would like to build a headstone for their past characters, to be placed in Einherjar’s Rest, is welcome to do so. As an incentive, the former council of Jarls (as their last act as Jarls) will judge the best headstones and the winners will receive prizes. To be eligible you will need to have the headstone in the Myth Wood by May 15th.
The Build day is right around the corner, March 27th. This is a great opportunity for people to come see how we build our gear, and try some out. Over the years I think most of the questions I receive from people who are new to L.A.R.P. tend to be weapons related, or garb related. The Build Day event is the perfect time to get those questions answered in person from people who build or make this stuff all the time. It is also a great time to talk about your character and meet and greet the other players without being in character.
I am looking forward to an amazing L.A.R.P. 2021 Season!
Regards,
Ed
The Song of Winter
In the Myth Wood there are many magical weapons. Most are ancient relics from the Wood’s long history. But a few are newer additions. Llew’s Spear for one. Another one is a beautifully crafted blue and gold sword that has been known to freeze character in place. So now I must ask, have you ever wondered where Jarl Faolin’s sword came from? Wonder no longer, here is the story that will explain it all,… mostly…. Enjoy!
2021 Season Schedule and Build Day Event
Build Day
Facebook Event Link
2021 Schedule
2021 Handbook
Greetings everyone from the Myth Wood,
This year’s Handbook is now ready and available on our website, http://themythwood.com/handbooks/. The making of this handbook has been a group effort from the very beginning, so I would like to take a minute and thank those who helped me with the writing of it. Always first and foremost Amy Patterson, Conor and Owen Ableman without their help and support there would be no Myth Wood. Next up is Mark Steffan, it was our conversation in July that started the reboot, and his feedback that created the finished product. At this point I had a small but dedicated group of individuals who read, re-read, and even had it read to them, then gave me feedback to clean up my word vomit I called a handbook. In no special order; Brent and Danyel Pick, DeWayne Cameron, Cameron Pelkey, Bobby Milliman, Scott Milliman, James and Micah Burton, Steven Foster, Jeremy Cox, and Joey Janowski. Thank you guys for all your hard work.
Regards,
Edward Ableman
Welcome 2021 Season
Welcome to the Myth Wood 2021 L.A.R.P. season. Many of you already know, but for those that do not, this year will see some large storyline changes.
With the conclusion of last year’s larp, the plague is gone. What happens next is somewhat of a mystery. Sometime after the events of 18 F.K. the Einherjar become mortals again. An unknown time after becoming mortal the people of the Myth Wood are forced into a mass exodus.
The people flee to the purgatorys of the Einherjar. Eir’s Garden in Valhalla, D’Eir’s Garden in Helheim, and F’Eir’s Stone Ship in Folkvangr. These groups start settlements with very little communication between each other, except by way of the Church of the Six.
Now events have transpired that have opened the gates into the Myth Wood at two of the settlements, and the long lost people of the Myth Wood find they may finally get to return to their Realm.
With all this stated, I think no one will be surprised that all players will need to start new characters for this year. This year’s Handbook will also feature a new character progression system in the form of Character Points and aSkill Tree. If all goes well, this year’s Handbook will be ready for everyone on February 21st.
The following dates are not locked in stone yet. If enough people are not able to make a date we will do our best to change it. That being, said if no negative feedback is given by February 21st we will lock the dates in.
- March 27th, Tournament and Feast.
- May 15th, First L.A.R.P.
- June 19th, Second L.A.R.P.
- August 7th, Third L.A.R.P.
- September 18th, 4th and final L.A.R.P. of 2021.
I look forward to seeing everyone in the Woods.
Ed
Coming soon….
Ryn: Peace Never Lasts
After the last plague pool receded, Ryn hoped there might finally be peace in the Myth Wood. He sat back in his keep, and pondered what catastrophe might befall the woods next, because peace never seemed to last. He also reflected upon his journeys through the woods that led him to where he ended up at this moment.
Werewolves, trolls, wars for power, toxic asteroids, all of these things had changed him, but if it was for better or worse, he wasn’t sure. One thing was certain though, he never thought he would have risen to be a Jarl, or to have such powerful allies at his side. He thought back to when he was just a Brigand, and the shenanigans he got into, and laughed. “I was foolish back then,” he mused, “but it seems that The Six still found a use for me.”
He unconsciously unlocked the gold lock, the jailer’s keys never leaving the peg on the wall, and strolled down the hall of the jail, empty in this peaceful time. He recalled some of the people who had visited these cells, from lowly thieves, to powerful fighters, and a Devil too, whose axe didn’t quite fit in the weapons rack. Whoever thought putting him in here was a good idea was sadly mistaken, as was evident by the lingering scorch marks around that particular cell.
He made his way back out of the jail, and decided to take a stroll through the woods, believing some fresh air would be a good idea after the damp air of the jail. As he left, he waved over to Tilbury, still busy at his shop, The Rusty Cauldron. He headed off to Hammer’s Hold, to visit with Jarl Faolin, and see how the Hold had fared since it hadn’t been able to be accessed with the plague pool engulfing it.
Ryn heard the ringing of the blacksmith’s hammer as he approached, and saw Arthur back at his old forge, thankfully unharmed by the plague. The bar of metal he was working was still rough in shape, so Ryn couldn’t quite tell what the craftsman was making, but whether blade or bauble, he was sure it would be a quality piece. He waved to Arthur as he headed towards the gate. Almost to the gate, Ryn heard a friendly shout from the keep, and found Gadaren polishing Magh Swer, although the sword gleamed brightly already. Just by the way he greeted Ryn, it was apparent that Gadaren was happy to be home again. “Is Faolin around?” Ryn asked, knowing his ally would likely be inside his keep after being forced out by the vile pools of plague. Continue reading Ryn: Peace Never Lasts
October 2020 Stats
Our 2020 event was a great day. There were 21 people who attended. Total there were 139 kills for a total of 58,150 experience points. Congrats to our Gnomes who were able to jump up 2 levels in a single day.
Here is a link to our photo album for the day. Please add any additional photos that you may have from the day.
Thanks again to everyone who attended, we are already starting to look forward to next year.
October 2020 Recap
Llew’s Journal 2.2
September 2019 Photos.
Recently we started to look ahead to our October event and realized that we never posted our photos from last years September event. If you have any additional ones please feel free to add them to this album. Fun times were had, we are looking forward to great times to come.