Llew’s journal 2.3

Arah 14th, 10th year of King Jerwin the Rotund’s reign.

    Two years of study, and I’m not sure I’m ready to try this “ley line” travel yet. However, I’ve studied the texts nearly to the point of memorization. At this point, I’ve nothing more to gain by reading. Time to take the leap. I’ve located what I believe to be a line a few miles into the wood, north of the castle. There’s a path that meanders for a while, then runs straight east to west for several hundred yards. Going to try just before sundown. We’ll see what happens!

 

Arah 27th 

      Ok! That was unexpected! Got to remember to carry my journal with me on these adventures! 

     So, I started down the path at sundown. Brisk pace, headed west, when the air around me started to crackle faintly. I stopped and the crackling ceased immediately. I started again and nothing. So I went back to my starting point, and tried again. The crackling started again, then suddenly, a storm blew in out of nowhere! Everything went dark as heavy rain and howling winds battered me from every side, threatening to knock me from my feet! I felt suddenly dizzy, as though I we’re falling through a whirlwind! Then just as suddenly as it started, everything ceased! I felt solid earth beneath my feet. My head pounded, and my stomach churned. I dropped to my knees and retched. Fortunately, the headache and disorientation lasted only moments. I wiped my mouth and took stock of my surroundings. For the first time, I realized I was no longer on the wooded path! I found myself on a stone paved road, and judging by the sun, it was midday! 

     One lonely cart, pulled by a scraggly looking mule, driven by an even scragglier looking man in a tattered cloak was slowly making its way towards me. I hailed him as he approached, and his head snapped up with a look of fear and astonishment! “Saints above! Where’d you come from! I got’na money and poor ‘ole Tober here is near as old as I am! And twice as lazy!”

     “Peace friend! I’m no thief. Just a lost traveler,” I reassured him. No sense troubling the old man with the truth. “If you could just point me in the direction of King Jerwin’s castle, I’ll be on my way!” 

     “King who? Ne’er heard’a Jedwin, Jerwoo, what’err ya call ’em! These lands are ruled by Lord Balthrain. And he don’t much like travelers mister! Best git yerself gone before his goons show up! Find yerself on the wrong side of a jail cell door, or workin’ in the coal mines in Doran.” 

     “Excuse me sir, but is there a town nearby where a man could find a cup of ale and perhaps a bite to eat?” I had my suspicions, but needed to confirm some things.

     “Well, closest town would be Calder, ’bout three leagues back,” the old man said with a nod back over his left shoulder. “Best hurry if’n ya wanna find someplace ta stay before sundown. Lord Balthrain’s men don’t take kindly to people out ‘n’ about after dark. Troublemakers, they call ’em. Spies, and the like! I best be off or find m’self in a heap ‘o trouble as well! So long stranger! And good luck!”

   I pondered his words as I bid him farewell and started down the road in the direction he had indicated. Had I actually travelled to another realm? I needed information, and Calder seemed like as good a place to start as any.

     After what seemed like hours, I arrived at a little hamlet with what looked like a small stone church surrounded by a wooden palisade at the center of town, and a series of much smaller huts and shops radiating outwards. There were a few townspeople about, as well as a few soldiers, walking about in pairs, or milling around in small groups, talking, leaning on their pikes and halberds. Judging by the shabby state of their armor, undisciplined behavior, and the fear in the people’s eyes, they were little more than thugs on the local lord’s payroll. Bullies. I don’t like bullies.

   I slipped into town behind a cart loaded with firewood, and headed to what looked like a small tavern. I stepped inside and settled at a table off to one side. A short, plump, and slightly disheveled looking barmaid came up to my table. “Greetings stranger! What’ll ya have?” “Bread, meat, a chunk of cheese, and some ale to wash it down please,” I said. “And a room for the night, if there’s one to be had.” “Cheese?” she scoffed, “We ain’t had that for ages. Bread an’ stew’s best we got!” She moved in closer, “Soldiers take most ‘o’ what we got for the palace. As for a room, well, I wish ya good fortune with that! There’s none in the tavern, and folks ’round here don’t trust folk they don’t know. I’ll be back with your food shortly!” She turned smartly on her heel and was gone.

     “Stables it is!” I thought to myself grimly. Oh well. Not the first time, nor will it be the last, most likely.

     The barmaid returned a few minutes later with a wooden plate with a small loaf of dark brown bread, and a bowl of stew with a few small chunks of meat of questionable origin, and a small crock of a pale, slightly sour smelling beer.

     I finished my meager meal and left a few coins on the table.  I’m sure the guard at the front gate, whose coin purse I liberated, would be pleased to know his charity was appreciated. I then made my way quietly to the stables to find a comfortable place for the night.

 

D’Eirstad

In the realm of Helheim there is a town named D’Eirstad. It has been there for 419 years. The people of D’Eirstad are the exiled remnant of the Hellion Empire. The Empire originated in a realm they remember as Myth’gar, and they arrived in Helheim through a gate to the west of the town. The gate has been dormant since their arrival. On Skyld 15th 419 A.F. the gate will open again.

Read the story to learn more:  D’Eirstad

Val’Haven

In the realm of Valhalla there is a town named Val’Haven. It has been there for 209 years. The people of Val’Haven are exiles from the realm they remember as Myth’gar, located through a gate to the north of the town. That gate has been closed to them since their arrival.

Read the story to learn more:  Val’Haven

2021 Build Day Event

So the weather was against us and the ability to rent an off-site location was against us. Yet, as always, the Myth Wood L.A.R.P.ers soldiered through. Thanks to everyone who joined us for the build day yesterday!! We had a fantastic turn out! 23 people attended, 22 weapons started, 13 weapons completed. The new shop worked out very well and a good time was had by all. I have never seen so many people in one place making foam weapons before. We have lots of great pictures of the day. A big thank you to all who donated materials and your time to make so many nice and functional weapons. A special thank you to ElVera Ableman for her delicious wild rice hot dish, and banana bread, it kept all of us fed while we worked.

2019-2020 Awards

  1. Rookie of the Year: Billy Bushae (Nathaniel)
  2. Most likely Not to Die: Rocky (Hunter)
  3. Most Likely to Die: Baulder (Mikhayl)
  4. Questing Award: Ordell (Scott)
  5. Most Experienced: Faolin (Micah)
  6. Most Kills: Elric (Cam)
  7. MVP: Mephisto (Bobby)
  8. Most Epic Death: Gnome Village (Chuck E Cheese Customers)

We are looking forward to May 15th, the first official story event of the 2021 season. We hope to see you all then.

As a side note. If you are planning on using a bow this season. Make sure you purchase one that has no more than a 30 pound draw. We do not have any spare bows. We have a limited supply of larp safe arrows we will be happy to share. Also, If you are concerned that you do not have a weapon to use on the event day, we have enough weapons for everyone to use. So please do not let that be the reason you do not show up to participate.

Foam Smithing Supplies

Here is a list of supplies a foam weapons smith would need. These supplies would allow you to safely build a basic Myth Wood boffer weapon. I will have a limited amount of all of these on hand this Sat. If you would like to build your own weapon this is a great place to start.
 
  1. Roll of blue camp mat. (I get them at Wal-Mart)
  2.  Dap contact cement. (Wal-Mart, Menards, Fleet Farm.)
  3.  Gorilla tape, duct tape.
  4.  Cord, clothes line, or any string like material.
  5.  Razor blades/Razor knife to hold the blades
  6.  Tape measure, ruler, yard stick.
  7.  1/2 inch fiberglass core. (Fleet Farm, 5 foot length.)
  8.  Washers that fit your 1/2 inch fiberglass core. (Fleet Farm)
  9.  Yoga block, or some other closed cell foam.
  10.  Hacksaw, for cutting fiberglass post
  11.  Double sided carpet tape. (Menards)
  12.  Black sharpie
  13.  (Optional) Popsicle sticks. (Wal-Mart)
  14.  (Optional) Hockey tape.
  15.  (Optional) sand paper, but I strongly recommend it. (I use 80 grit.)
If on the other hand you do not wish to build your own weapon, but would like to donate supplies to the smiths of the Myth Wood, we have a list for that too.
 
  1. Roll of Blue campmate
  2. Gorilla tape
  3. Fiberglass fence posts ½ inch
  4. Dap
  5. Double sided carpet tape
  6. Black sharpy
I look forward to seeing everyone this Saturday.

Greetings and Gravestones

Greetings from the Myth Wood,

I just wanted to take a minute and touch base with everyone. We are approaching the start of the 2021 L.A.R.P. season. This year is a little different than others, the storyline has moved forward in time and a new character leveling system is being utilized.

What that means for all of you is that this year is a great year to come out and L.A.R.P.! 

Everyone will be required to make new characters. So for anyone who has been on the fence about coming out because they did not know where to start, now is the time because we are all at the beginning. Basically if you have ever wanted to try out L.A.R.P., this is the best possible time to come and join us in  the Myth Wood.

Over the last 9 year we have had amazing characters that we will be saying goodbye to, I wanted to do something special to honor those characters. I have set up a new and bigger graveyard in the Myth Wood, Einherjar’s Rest. So anyone who would like to build a headstone for their past characters, to be placed in Einherjar’s Rest, is welcome to do so. As an incentive, the former council of Jarls (as their last act as Jarls) will judge the best headstones and the winners will receive prizes. To be eligible you will need to have the headstone in the Myth Wood by May 15th.

The Build day is right around the corner, March 27th. This is a great opportunity for people to come see how we build our gear, and try some out. Over the years I think most of the questions I receive from people who are new to L.A.R.P. tend to be weapons related, or garb related. The Build Day event is the perfect time to get those questions answered in person from people who build or make this stuff all the time. It is also a great time to talk about your character and meet and greet the other players without being in character.

I am looking forward to an amazing L.A.R.P. 2021 Season!

Regards,

Ed

The Song of Winter

In the Myth Wood there are many magical weapons. Most are ancient relics from the Wood’s long history. But a few are newer additions. Llew’s Spear for one. Another one is a beautifully crafted blue and gold sword that has been known to freeze character in place. So now I must ask, have you ever wondered where Jarl Faolin’s sword came from? Wonder no longer, here is the story that will explain it all,… mostly…. Enjoy!

The Song of Winter

2021 Season Schedule and Build Day Event

Build Day
Facebook Event Link
Rebyrta 27th, St Rokai’s day. Smiths from both the towns of Val’Haven, in Valhalla and D’Eirstad, in Helheim, are busy building weapons and gear for the bearers of the Soul Crystals. The work is grueling and the anticipation is high. All must be ready in time for Skyld 15, St. Mephisto’s day when the Crystal Bearers return to Myth’gar.
 
Due to our inability to rent a large enough space for a feast this year I will be opening up the New Shop for a build day. Stop on out and learn how we build weapons and props for the Myth Wood. If the weather is cooperative we will have sparring and weapons training. We will have a table for snacks so feel free to bring something to share. In the afternoon we will have an awards ceremony that will cover the last two years of play.
I look forward to seeing all who can attend. This event will be held at my place (the Myth Wood). Doors will open at 10:00 a.m. This will be an out of character event. We will have Handbooks available and be able to answer any questions people may have regarding the upcoming L.A.R.P. season

2021 Schedule

 
March 27th, Build Day.
May 15th, First L.A.R.P.
June 19th, Second L.A.R.P.
August 7th, Third L.A.R.P.
September 18th, 4th and final L.A.R.P. of 2021.
 

2021 Handbook

Greetings everyone from the Myth Wood,

This year’s Handbook is now ready and available on our website, http://themythwood.com/handbooks/. The making of this handbook has been a group effort from the very beginning, so I would like to take a minute and thank those who helped me with the writing of it. Always first and foremost Amy Patterson, Conor and Owen Ableman without their help and support there would be no Myth Wood. Next up is Mark Steffan, it was our conversation in July that started the reboot, and his feedback that created the finished product. At this point I had a small but dedicated group of individuals who read, re-read, and even had it read to them, then gave me feedback to clean up my word vomit I called a handbook. In no special order; Brent and Danyel Pick, DeWayne Cameron, Cameron Pelkey, Bobby Milliman, Scott Milliman, James and Micah Burton, Steven Foster, Jeremy Cox, and Joey Janowski. Thank you guys for all your hard work. 

Regards, 

Edward Ableman

 

Welcome 2021 Season

Welcome to the Myth Wood 2021 L.A.R.P. season. Many of you already know, but for those that do not, this year will see some large storyline changes.

With the conclusion of last year’s larp, the plague is gone. What happens next is somewhat of a mystery. Sometime after the events of 18 F.K. the Einherjar become mortals again. An unknown time after becoming mortal the people of the Myth Wood are forced into a mass exodus.

The people flee to the purgatorys of the Einherjar. Eir’s Garden in Valhalla, D’Eir’s Garden in Helheim, and F’Eir’s Stone Ship in Folkvangr. These groups start settlements with very little communication between each other, except by way of the Church of the Six.

Now events have transpired that have opened the gates into the Myth Wood at two of the settlements, and the long lost people of the Myth Wood find they may finally get to return to their Realm.
With all this stated, I think no one will be surprised that all players will need to start new characters for this year. This year’s Handbook will also feature a new character progression system in the form of Character Points and aSkill Tree. If all goes well, this year’s Handbook will be ready for everyone on February 21st.

The following dates are not locked in stone yet. If enough people are not able to make a date we will do our best to change it. That being, said if no negative feedback is given by February 21st we will lock the dates in.

  • March 27th, Tournament and Feast.
  • May 15th, First L.A.R.P.
  • June 19th, Second L.A.R.P.
  • August 7th, Third L.A.R.P.
  • September 18th, 4th and final L.A.R.P. of 2021.

I look forward to seeing everyone in the Woods.
Ed

Ryn: Peace Never Lasts

After the last plague pool receded, Ryn hoped there might finally be peace in the Myth Wood. He sat back in his keep, and pondered what catastrophe might befall the woods next, because peace never seemed to last. He also reflected upon his journeys through the woods that led him to where he ended up at this moment. 

Werewolves, trolls, wars for power, toxic asteroids, all of these things had changed him, but if it was for better or worse, he wasn’t sure. One thing was certain though, he never thought he would have risen to be a Jarl, or to have such powerful allies at his side. He thought back to when he was just a Brigand, and the shenanigans he got into, and laughed. “I was foolish back then,” he mused, “but it seems that The Six still found a use for me.” 

He unconsciously unlocked the gold lock, the jailer’s keys never leaving the peg on the wall, and strolled down the hall of the jail, empty in this peaceful time. He recalled some of the people who had visited these cells, from lowly thieves, to powerful fighters, and a Devil too, whose axe didn’t quite fit in the weapons rack. Whoever thought putting him in here was a good idea was sadly mistaken, as was evident by the lingering scorch marks around that particular cell. 

He made his way back out of the jail, and decided to take a stroll through the woods, believing some fresh air would be a good idea after the damp air of the jail. As he left, he waved over to Tilbury, still busy at his shop, The Rusty Cauldron. He headed off to Hammer’s Hold, to visit with Jarl Faolin, and see how the Hold had fared since it hadn’t been able to be accessed with the plague pool engulfing it. 

Ryn heard the ringing of the blacksmith’s hammer as he approached, and saw Arthur back at his old forge, thankfully unharmed by the plague. The bar of metal he was working was still rough in shape, so Ryn couldn’t quite tell what the craftsman was making, but whether blade or bauble, he was sure it would be a quality piece. He waved to Arthur as he headed towards the gate. Almost to the gate, Ryn heard a friendly shout from the keep, and found Gadaren polishing Magh Swer, although the sword gleamed brightly already. Just by the way he greeted Ryn, it was apparent that Gadaren was happy to be home again. “Is Faolin around?” Ryn asked, knowing his ally would likely be inside his keep after being forced out by the vile pools of plague.  Continue reading Ryn: Peace Never Lasts

October 2020 Recap

I don’t believe anyone will argue with me that 2020 has been a great disappointment to us so far. Yesterday was no disappointment. The first and only L.A.R.P. event we were able to have this year was a tremendous success and a thoroughly enjoyable day. For those of us that were able to attend, a more beautiful fall day could not have been asked for. As always, I feel the Larpers of the Myth Wood are the best group of people I know. Thanks to all of you for making 2020 a great deal more enjoyable for me, and all of us that spend time in the Myth Wood. While this year was short and sweet, I look forward to seeing everyone next year for a full season of Larping.
 
A recap of the days happenings:
 
With the unanimous agreement of the Jarls of the Myth Wood, the Church of the Six Higher Powers has become the faith of the Wood. With this in effect all battles honor the Six and go towards diminishing the Plague Pools. To expedite the effect the Jarls had a day of combat for the people of the Wood. The first round was a battle to capture a skull. After much battle and loss of life on all sides, Team Branheim was Victorious. This team was led by Jarl Faolin and Jarl Ryn. This gave the Six enough power to destroy the second Plague pool and return Jarl Elric’s spear.
 
The ancient book of Magic was found next to the ruins of the Mage’s Tower. The book along with the Axe of Dyews Pater, brought to the Myth Wood by the Necromancer Burnheart, were bonded to the Honor of the Six. Each item was then thrown into one of the two remaining Plague pools, much as Jarl Elric’s spear had been and Faren’Gar before that.
 
The Second round of capture the skull was Won by team King’s Rest, led by Jarl Elric.
 
The victory was a clear one but the use of Forest Blend was banned from use for the rest of the day.
 
The third round of capture the skull was altered a bit. All of the Jarls were placed on a team while the lesser folk of the Wood were broken up into two other teams. After much battle and bloodshed, the team from Old Tickle town led by Ordell of the Helions, but greatly supported by Michael Mouserider the Gnome, was victorious over the Jarls.
 
With everyone in fine spirits an escort mission was chosen for the next round. Two princesses were picked. Princess Marta and Princess Lady Z respectively. Each was escorted from an afterlife, D’eir’s garden or Eir’s garden, to each of the available Keeps with a magic chest in their possession. After visiting each Keep they then were to be escorted back to their afterlife.
 
This mission proved to be the most costly in lives, of all the day’s events. Princess Marta and her escort were wiped out except for Jarl Constintine. Princess Lady Z and her escort were able to make it through and bring her magic chest back to Eir’s Garden. These honorable battles and willingness to lose lives for the glory of the Myth Wood were enough to destroy the last two plague Pools.
 
As the winter winds begin to blow through the Myth Wood again, the Titan Plague has been vanquished from all corners of this magical realm.

Llew’s Journal 2.2

(Achiel 34th, 8th year of King Jerwin the Rotund’s reign)
     Two months since the Festival of the Portly and my opportunity has finally arrived! King Jerwin the Rotund and Queen Wendolin are visiting the next kingdom to work out a trade deal, or some such. The important thing is, he’s taking his mage with him. Two weeks I’ll have the study in the mage’s tower to myself.
 
(Lacha 2nd, 9th year of King Jerwin the Rotund’s reign)
     Found the secret room behind the bookcase. No switch, no lever, just had to push the case forward. I don’t think this was supposed to be a secret room so much as someone put a bookcase in front of the doorway and forgot that there was a room there. Not much more than a closet, but there’s a lot of books and scrolls here. Time to do some digging!
     After hours of rummaging and reading, I stumbled across a few scrolls written in a different script. The writing is also more faded and the vellum more worn and cracked than the others. Don’t think they’re from this kingdom. In fact, I haven’t seen this script anywhere I’ve been in this kingdom or any other I’ve been to since coming here! The scrolls seem much older and the writing is a much different style than anything else here. It is familiar though…
    THE MYTH WOOD! That’s where I’ve seen it before! The book that I touched just before waking up here! The scroll that the mage here was reading had the same script! Now at least I know I’m on the right path! Now to learn how to navigate it!
 
(Lacha 10th)
     If I’m reading this right, and I’m not sure I am, this scroll describes the mechanics of ley line travel! It’s a matter of knowing where natural lines of power are and when they’re active. Not just the where and when are important, but where on the ley line you start from and the direction of travel as well as the speed make a difference as to where and when you travel to! Not just different places, but different times! This is going to take a lot more study to understand much less try this kind of travel! 
     This other scroll describes a means of seeing into another’s mind or through another’s mind…not sure, script is more faded, words and letters missing. This looks like the word for “switch.” Seems like a page or two may be missing in the middle. Have to find those. Have to make sure the mage doesn’t get his hands on these. That idiot could do some real damage and not even realize it! Going to gather all the old scrolls and take them somewhere safe. Need time to figure this out, and the King and his retinue will return the day after tomorrow. Much to do…