Category Archives: Rules

2021 Handbook

Greetings everyone from the Myth Wood,

This year’s Handbook is now ready and available on our website, http://themythwood.com/handbooks/. The making of this handbook has been a group effort from the very beginning, so I would like to take a minute and thank those who helped me with the writing of it. Always first and foremost Amy Patterson, Conor and Owen Ableman without their help and support there would be no Myth Wood. Next up is Mark Steffan, it was our conversation in July that started the reboot, and his feedback that created the finished product. At this point I had a small but dedicated group of individuals who read, re-read, and even had it read to them, then gave me feedback to clean up my word vomit I called a handbook. In no special order; Brent and Danyel Pick, DeWayne Cameron, Cameron Pelkey, Bobby Milliman, Scott Milliman, James and Micah Burton, Steven Foster, Jeremy Cox, and Joey Janowski. Thank you guys for all your hard work. 

Regards, 

Edward Ableman

 

Honor of the Six 1.0

Honor of the Six 1.0

 

To take part in the “Honor of the Six”, a player will need to receive an
Honor counter and put there character name on the Honor Roll. A player can receive this from the holder of
the Honor Roll, in game, at the beginning of each scenario. It will be the players responsibility to keep
track of their current number of honor points, and give that number to the holder of the Honor Roll at the
end of each scenario.

 

Ways to get Honor points

1.        Player is awarded one point for
each Honor duel they take part in.

2.        Player is awarded one point for
each Honor duel they win.

3.        Player is awarded one point for
each hold or keep they help successfully defend.

4.        Player is awarded one point for
each hold or keep they help to conquer.

5.        Player is awarded one point for
each piece of property owned at end of each scenario.

 

Honor duel

A player with equal or less honor points then another player may challenge that
player to an honor duel. If the challenged player accepts the duel, each player will get one point of honor.
The winner of the honor duel will receive another honor point.

 

If the challenged player has equal or greater honor points than the player
challenging them, and refused the challenge, they lose an honor point.

 

During an Honor duel the participating players will have no active buffs. Armor
points will not be active. Shields will only be used if both players have shields. All weapons will be
reduced to a normal variety for the duration of the duel. Any character killed in an honor duel must report
that they were killed in an honor duel to the purgatory they report to.

 

Any interference in an honor duel will result in loss of honor points for all
involved in the interference.

Oath Bands

Once a player has gained 50 honor points, they may return to the holder of the Honor
Roll and have those 50 points turned into a Oath Band, with the aid of a blacksmith. This will require the
player make an Oath. As long as the player keeps this Oath, they cannot lose the 50 points they have
invested in the band.

 

If a character has 51 honor points and turns 50 of them into a Oath Band, they may
now challenge other players as if they only have 1 honor point.

 

Oath Bands may be used to have a Blacksmith improve a player’s weapons, armor,
or abilities. If the Oath Band is used in this way the player loses all the honor points they have invested
in the Oath Band.

Continue reading Honor of the Six 1.0

2018 Handbook Addendum: Claiming Keeps

After getting a bunch of feedback and a a ton of suggestions, we have decided to try playtesting a new way of capturing keeps and other locations.   Please read these rules and let us know if you have any questions or anything is not clear.  

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Here is a link to our next event, on August 11 

Third LARP of 2018


The Main Story Arc of the Myth Wood Season 6

Rules Update

Happy Monday everyone, just a reminder that this weekend is our next big event.   There have been some changes to the Handbook, Blighted Handbook, and Book of Magic that you should take a look at before Saturday.   All new changes are highlighted in red.   Let us know if you have any questions.  Don’t forget to check out the stories listed below, many of them have hints as to what is going on this year.

Handbook

Blighted Handbook

Book of Magic

 

 

 Here is a link to this weekends event, on June 23: Second LARP of 2018

Season 6 Stories

Start of Year Update & Wear a Belt

The First Myth Wood L.A.R.P event of 2018 is quickly approaching.   The Roads and Bridges crew have been busy with yearly maintenance and updating our Myth Wood Map.  A couple new projects have been started and the cobwebs that appeared over the winter months have been cleaned up.  Brother Arcadia spent some time making some changes to our Handbook  and book of Magic.

Last year we introduce the Armor Point/Magic counters, this year we have new belt pouches!   What this means is that EVERYBODY NEEDS A BELT or Bandolier!  Just so everyone understands, we are updating the garb requirements to state that everyone needs a belt or some way of wearing both the Armor Point counter and the Belt Pouch.   We will no longer use carabiners to carry the pouches.  We cannot provide everyone with a belt so you must bring your own.

Also, here are a few stories to read to get a glimpse into what the skulls have been up to:

 Ordo and Abyssal and Lady Myth

Reminder, our next event is May 19th.  Here is a link to our Facebook event.

Tournament Photos & Handbook update

Larp (12) So I have not yet finished the statistics for the tournament day.  I would apologize except that the Myth Wood has remained quite busy this week!  We have weapons being built, buildings going in, and the Gnomish Groundskeepers have been working to control the spring growth.

This event was a first for us in many ways. One of them was having a Myth Wood Battle Photographer for the day.  Tanner was awesome and captured close to 200 images of our day.   I have added them here for you to see, if you want better a better quality copy of any of the images please let me know, I had to downgrade the quality so I could get them to post properly.

Also, we have finally posted the copy of our advanced classes here.  Let us know if you have any questions about them.

Updates to the Website

Yesterday was a fantastic Feast day!   It was great to see everyone and get a chance to talk through the end of last season and the beginning of the next. Now that we have reviewed the handbook and new magic rules with everyone we are posting them. I have moved things around a bit, renaming “Histories” to now be the “Archives”.  Enjoy and let me know if you have any problems.

Request for Submissions

Image courtesy of Simon Howden at FreeDigitalPhotos.net
Image courtesy of Simon Howden at FreeDigitalPhotos.net

Hello Myth Wood denizens.  I hope the beginning of the off season has been good for you.   To help us to keep up interest through the off season we are trying something new this year.   We are asking all of you to take a bit of time and write up something for our “News from the Wood” section of the website.   We are looking for poems, short stories, long stories, journal entries, logs, etc that would be from the point of view of your characters.

These submissions would be sent to Ed and I to review.  We will edit them for content to make sure that they fall in line with the existing storyline in the Myth Wood.  A great deal of latitude will be allowed, but we need to make sure that the stories don’t accidentally mess up some existing storyline or rules.  We also will do a quick edit for grammar, spelling, and such.  They will get posted in the order received at a pace of no more than one a week.

Spend some time thinking about your character and write us up something small.  If you are artistic and want to draw up a picture or record a song that would be awesome as well.   The more we can gather the bigger our histories will become.

This could be fun 🙂


A few examples of submissions:

Game of Keeps Pieces & Skulls

Myth Wood
Game of Keeps
Pieces

  1. Keep – Holder gets Rally, and control of all other pieces of its color.
  2. Champion – Holder gets +2 armor, +1 weapon. May challenge the holder of the Keep piece for it.
  3. Mage – Holder gets additional 10 Mp. May ask the Keep piece holder for a quest to get upgraded to the Champion Piece.
  4. Paladin – Holder gets +2 armor. May ask the Keep piece holder for a quest to get upgraded to the Champion Piece.
  5. Ranger – Holder gets Fire Arrow, or Fire Arrows if you already have Fire Arrow. May ask the Keep piece holder for a quest to get upgraded to the Champion Piece.
  6. Soldier – Holder gets +1 armor. May ask the holder of the Keep Piece for a quest to be upgraded to Mage, Paladin, or Ranger piece.
  7. Mercenary – Holder gets one extra life, can change sides for a price. May ask the holder of the Keep Piece for a quest to be upgraded to Mage, Paladin, or Ranger piece

Myth Wood
Game of Keeps
The Skulls

A holder of a Skull cannot be harmed by any of the piece holders of the same color. In addition, the holder of the Skull may command three times per scenario any of the pieces of its color to do as the holder of the Skull wishes.

The holder of the Skull must complete the commands the Skull gives it. If the Holder does not complete the commands the Skull will choose a new holder.

The Honor System

I’ve thought about this subject often over the last few weeks and it came down to just two questions really. What is the honor system and why do we use this instead of referees?

Simply put, the honor system is a system put in place by which the players referee their own battles and quests. The players are responsible for their own actions in the Myth Wood so too are they responsible for reporting those actions to the officials. The key to this system is the honesty of the players involved. Without an honest accounting of what happened, things fall apart at the foundation.

Dishonest players assume an unfair advantage over other players and by so doing, they encourage other more honest players to fall to dishonesty in order to combat them. It’s a terrible cycle that we’ve thankfully only seen a few times. Most likely, the player in question is referred to as an ‘Immortal’ as no amount of fair clean hits will take the player down. They just refuse to acknowledge that they have been defeated. Sometimes a dishonest player will attempt to question every battle or every hit when it involves their defeat in an effort to confuse the issue and either void their last defeat or ‘redo’ the fight. Sometimes though, redoes are necessary, it’s only when it becomes a primary battle tactic that it falls into the realms of dishonesty. Continue reading The Honor System

The Magical Weapons and items of The Myth Wood

In the L.A.R.P. Realm of the Myth Wood there have been many different magical weapons and item that have influenced events. I will now try to made a comprehensive list of them with a bit of a history on them as well as who is in possession of them now.

The Black Sword, Sam’El

When the Wizard Agamemnon trapped the Daemon Lord Sam’El in his fiery sword he had no idea he would be creating a powerful sentient weapon. The sword was a powerful weapon in its own right, now combined with Sam’El’s dark soul it is almost unstoppable.  Whoever knowingly chooses to pick up the Black Sword is instantly possessed by the personality of Sam’El, and granted all of the power of a Daemon Lord.  The Black Sword’s hold over its wielder can only be broken when the sword comes in contact with Agamemnon the White. In time the Sword will devour the soul of its wielder, thereby permanently turning the person into a standard Daemon. Then it will need a new wielder. At this point the Black Sword is being wielded by the Paladin Arsten. Continue reading The Magical Weapons and items of The Myth Wood

Spring is Here: New Handbook Version 4.5

With the warm weather of spring comes the itch to get outdoors and beat each other with weapons! LARP season is almost upon us again. The Scribes of the Myth Wood have been busy updating the handbook with clarified rules, new item descriptions, and even a new player class! Here is the link to the new version of the handbook. Pay special attention to the items scribed in red ink, they are the things that are new and updated. There even may be a few hints as to what to look forward to on the 16th.

Click Here for the Handbook v4.5

 

Mage Class

http://fantasyinspiration.com/wp-content/uploads/2011/08/mages-11.jpg

With the most recent updates to the handbook we have added 3 new classes.

The Mage is the base class that anyone can start out with.  At the next event we will allow anyone interested in switching to change to the Mage class.  They will not get to keep any old skills but will retain all experience points.  If you are interested let us know so that we can plan ahead.

 

Handbook Update: v3.5

images
Book in image created by pippenwycks, click to view Etsy page.

The handbook has been updated again.  The most recent changes are in red text.  Here is a summary:

  • Added Titles and their Abilities
  • Fixed Fire Arrow and Fire Arrows description
  • Added Dulled weapons
  • Added Enflame
  • Added Demon Weapon

Also, don’t forget to check out the new classes if you didn’t with the last update.

 

 

 

 

 

 

The 15 Rules of LARP

SAM_0308The following 15 rules were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. I got this copy from the Diary of a Croatian larper and thought you may find them fun to read.  Enjoy!!

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character background.
Really. Don’t tell me about your character and how great he is. It gets boring after the first 50 people or so have told you the same thing. The character is important to you, let that be enough. Continue reading The 15 Rules of LARP

On the need for Side Quests

Unicorn_web image“I like to believe the Myth Wood has a little something for everyone. Of course the options are not always apparent.”


~ Agamemnon to Grimner, shortly after his arrival in the Myth Wood.

One of the most important things for any L.A.R.Per is character development. Building the character’s personality and making your character stronger while having a great time is the whole point. A big part of that is gaining the experience needed to level up. Each level opens new skills for your character and allows the character to embrace its class more deeply. To level in the Myth Wood you need experience points. The fastest way to get those is through a high kill count. However, not all of us are psychopathic serial killers.

So the next best is side-quests. A side-quest is anything that happens in the Myth Wood that has a story but is not directly connected to the main Scenario of the day. They can be as simple as getting something for a merchant or escorting a merchant to a given destination. They can be as complicated as finding several pieces to a puzzle or riddle whose solution opens a new story arc. The experience rewarded for completing a simple side-quest is often, but not always, worth the same as a single kill. Whereas, the more complicated side-quests may be equal to several kills. Continue reading On the need for Side Quests