Handbook Update: v3.5

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Book in image created by pippenwycks, click to view Etsy page.

The handbook has been updated again.  The most recent changes are in red text.  Here is a summary:

  • Added Titles and their Abilities
  • Fixed Fire Arrow and Fire Arrows description
  • Added Dulled weapons
  • Added Enflame
  • Added Demon Weapon

Also, don’t forget to check out the new classes if you didn’t with the last update.

 

 

 

 

 

 

The Quest: A LARP Reality Show

680.16x9This Thursday night a new reality television show will begin called “The Quest”.  Its a “Fantasy Reality” show, which is a fancy marketing way to say LARPing, without using the word LARP.  If you are looking for something fun to watch you should check it out.  Here is the trailer that was posted to YouTube, could be fun research for this weekend, and  here is a link to the LARPing.org post about the show.

 

The 15 Rules of LARP

SAM_0308The following 15 rules were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. I got this copy from the Diary of a Croatian larper and thought you may find them fun to read.  Enjoy!!

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character background.
Really. Don’t tell me about your character and how great he is. It gets boring after the first 50 people or so have told you the same thing. The character is important to you, let that be enough. Continue reading The 15 Rules of LARP

On the need for Side Quests

Unicorn_web image“I like to believe the Myth Wood has a little something for everyone. Of course the options are not always apparent.”


~ Agamemnon to Grimner, shortly after his arrival in the Myth Wood.

One of the most important things for any L.A.R.Per is character development. Building the character’s personality and making your character stronger while having a great time is the whole point. A big part of that is gaining the experience needed to level up. Each level opens new skills for your character and allows the character to embrace its class more deeply. To level in the Myth Wood you need experience points. The fastest way to get those is through a high kill count. However, not all of us are psychopathic serial killers.

So the next best is side-quests. A side-quest is anything that happens in the Myth Wood that has a story but is not directly connected to the main Scenario of the day. They can be as simple as getting something for a merchant or escorting a merchant to a given destination. They can be as complicated as finding several pieces to a puzzle or riddle whose solution opens a new story arc. The experience rewarded for completing a simple side-quest is often, but not always, worth the same as a single kill. Whereas, the more complicated side-quests may be equal to several kills. Continue reading On the need for Side Quests